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  1. #11
    Originally Posted by davidguay282 Go to original post
    U do know that if someone is spamming dodge its a free GB right...? like its FREE as in its FREE just need to get good imo.
    U do know GB is only achievable in CQC Right??... slip back..stay back..stay safe... Punishing those slipping left and right isn't the issue,, as they are at least staying within range.. its those who make the easy back escape that this mechanic is pointless with. Now If we only had a scorpion spear feat, .. GET OVER HERE!!!
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  2. #12
    Originally Posted by pure_energist Go to original post
    U do know GB is only achievable in CQC Right??... slip back..stay back..stay safe... Punishing those slipping left and right isn't the issue,, as they are at least staying within range.. its those who make the easy back escape that this mechanic is pointless with. Now If we only had a scorpion spear feat, .. GET OVER HERE!!!
    To quote the commander in chief, "WRONG!"

    Guard breaking will track a backwards dodge and chase you down as you dodge backwards. You just need to be quicker. Trust me, I'm a PK main. I know how to counter dodging. Now, dodge rolling is another story. You can't really counter a backwards dodge roll unless you have a forward lunge attack or a forward dash attack.
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  3. #13
    Just like they can dodge back, you're able to dodge forward. You don't have to untarget and actually run. Assassin classes don't get to hold blocks like everyone else so they got better dodging skills to compensate. Do you get charged stamina to block or get decreased blocking ability when gassed? Hell I'll dodge out with any class when I need to open space, not just on my assassin. Honestly instead of waiting for them to run out of stamina to beat them up you need to focus on knocking them out of their rhythm. Different classes require different strategies and instead of modding other classes to fit your playstyle I'd suggest adjusting your own. Try playing one of these classes that gives you a hard time. Maybe you'll pick up on some of their stuff a bit better or if nothing else you'll see how others counter what they throw at you. That's how I got into playing my zerker.

    " Now, dodge rolling is another story. You can't really counter a backwards dodge roll unless you have a forward lunge attack or a forward dash attack."

    The dodge roll is a out of target dodge though, which can be countered by doing the same-though it can be a bit risky.
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  4. #14
    Originally Posted by scrubbyjimbob Go to original post
    Just like they can dodge back, you're able to dodge forward. You don't have to untarget and actually run. Assassin classes don't get to hold blocks like everyone else so they got better dodging skills to compensate. Do you get charged stamina to block or get decreased blocking ability when gassed? Hell I'll dodge out with any class when I need to open space, not just on my assassin. Honestly instead of waiting for them to run out of stamina to beat them up you need to focus on knocking them out of their rhythm. Different classes require different strategies and instead of modding other classes to fit your playstyle I'd suggest adjusting your own. Try playing one of these classes that gives you a hard time. Maybe you'll pick up on some of their stuff a bit better or if nothing else you'll see how others counter what they throw at you. That's how I got into playing my zerker.

    " Now, dodge rolling is another story. You can't really counter a backwards dodge roll unless you have a forward lunge attack or a forward dash attack."

    The dodge roll is a out of target dodge though, which can be countered by doing the same-though it can be a bit risky.
    You can dodge roll while locked on simply by double clicking x. I do it often by accident because sometimes the game doesn't register the dodge input so I'll spam the button and end up rolling.
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  5. #15
    Really? lol I'll have to see if that works for me. Using a controller on a pc and some of it's a bit wanky, like my chat stuff only works about half of the time. I thought you were talking about that long roll that you can do out of target, though it would't work out of stam.
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  6. #16
    Originally Posted by Kharneth88 Go to original post
    To quote the commander in chief, "WRONG!"

    Guard breaking will track a backwards dodge and chase you down as you dodge backwards. You just need to be quicker. Trust me, I'm a PK main. I know how to counter dodging. Now, dodge rolling is another story. You can't really counter a backwards dodge roll unless you have a forward lunge attack or a forward dash attack.
    Noted. Thanks.
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  7. #17
    Originally Posted by NSAbox Go to original post
    Its not the moves thats an issue its the inability to punish their mistakes. The issue is if i parry you into an unblock able overhead you still have time to dodge back. If i block and parry you till you are out of sram you still have the ability to infinite back up out of my grab reach. if i beak targeting to charge you to close distance you can still side step it even when out of stam. As a class thats supposed to be a counter attack they have made it almost impossible to land anything other then light counter attacks which makes the whole idea of being a designated counter attacker somewhat silly. You also never answered why dodging doesnt cost sram or have come kind of limit once you are out of stam. Basically when i win fights in duel is when the other person is there to actually fight and not infinitely back away after dumping light attacks.
    the stam is a legit concern, however, every character other than PK and Conq, cannot move out of the way from the overhead, nor can they parry, if you parry a light.
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  8. #18
    TCTF_SWAT's Avatar Senior Member
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    I want this to happen. I'll spam long arm loops forever...and noone will ever get away again.

    I'll be a master pancake flipper in no time.
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  9. #19
    Only if they make block and parry cost stam o.O
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  10. #20
    No, attaching stamina costs to defense will cripple offense. If you run out of stamina, you're dead (on half of the roster) if it costs stamina to dodge, because blocking is much harder on those characters that rely on dodging.

    Also, good Wardens dodge like crazy.

    Honestly, good Wardens hard counter assassins, and you don't see assassins in the upper 20% of pub match making, because the big 4 dominates there -- and the Warden is one of the big 4.

    If you're sitting around 50% win rate, you really don't know about balance. No offense, but it's just funny to see a Warden talk about nerfing assassins, when good Wardens destroy good assassins, and it isn't even close.
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