I main a law bringer and find it almost impossible to solo any assassin class. The issue is if i parry an attack they can back dash before you can get the hit off. flip them over your back and they can get up before the heavy can hit. Run them out of stam..... too bad you will never catch them to punish them for their mistake.
Why don't moves like dodge cost stam? it seems like until they do this the larger slower classes will never be able to catch a lighter class that can simply run away the second you parry an attack or successfully run them out of stam. Is anyone else playing one of the slower classes running into this same issue and would you be opposed to their being a limit on dodging while out of stam. I guess I'm just failing to see the downside that the faster classes have. Resource management doesn't seem to mean much in this game if you can escape so easily even when you make the mistake of running out of stam
Hate to say this, and to be this guy, but if you're having a problem against zerker and orochi as a lawbringer, that's a git gud problem. almost every Orochi and Zerker plays the same, predictable movesetOriginally Posted by NSAbox Go to original post
Yes Absolutely! To anyone that thinks it would be too punishable then git gud at blocking. Running out of stamina by either spamming attacks are getting hit by a heavies attack that damages stamina is in my opinion the games design to balance assassins with the heavies. It should create an opportunity for the heavy to close the distance and make attack attempts that are not easily dodged but must be blocked. With the guard break reverted back to beta then that cannot be easily exploited anymore with someone out of stamina. The player should be forced to encounter and block all incoming attacks until their stamina is recharged. Not only should it cost stamina but the dodge should be slowed as well with a reset similar to when attempting to throw attacks in stamina debt. This stamina feature is pointless if it does not allow forced encounters. IF there is not punishment for stamina debt then the High level gear system "balancing" is even more broke as who cares about stamina drain attribute as an Assassin? Give me that gold full attack and defense gear Please; I'll just slip away every time I'm out of stam....pfft.
Its not the moves thats an issue its the inability to punish their mistakes. The issue is if i parry you into an unblock able overhead you still have time to dodge back. If i block and parry you till you are out of sram you still have the ability to infinite back up out of my grab reach. if i beak targeting to charge you to close distance you can still side step it even when out of stam. As a class thats supposed to be a counter attack they have made it almost impossible to land anything other then light counter attacks which makes the whole idea of being a designated counter attacker somewhat silly. You also never answered why dodging doesnt cost sram or have come kind of limit once you are out of stam. Basically when i win fights in duel is when the other person is there to actually fight and not infinitely back away after dumping light attacks.Originally Posted by SAVAGE_CABBAGE1 Go to original post
This is exactly what i was talking about. Whenever i bring it up you get hit with the "get gud" reply. I think it takes a considerable amount of skill to manage resources as well as have quick reaction speed. Dumping all your attacks then constantly dodging away is the essence of a lack of skill IMO.Originally Posted by pure_energist Go to original post
Not if the opponent dodges backwards post blocking a Lawbringer's attack or being parried.Originally Posted by davidguay282 Go to original post
It has something to do with the recovery from attacks of the Lawbringer. He is literally too fast to land a GB (even after a successful parry or block) if the assassin dodges backwards immediately.
I've tested this multiple times with a friend during custom matches. They pick assassin, I play lawbringer and they just dodge backwards while i try and land various attacks.
Y'know the only one that works? The running charge.
With all that said, I don't agree with the OP that dodging shouldn't be possible while out of stam. It'd ruin a lot more in the game than it would fix. But I am damn near certain that an assassin that tims their backdodge properly can always negate punishment from the Lawbringer, making it a poor matchup in general.
What I do advise the OP is to running charge spam assassins. Most of them don't even know how to block it =)
On point again its the back doge I'm talking about not the side to side. My issue with the charge is that most people seem to know how to block it and when they do it drains almost all my stam. plus its not very fun.Originally Posted by Munktor Go to original post