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  1. #1

    Incentive to Fight For Honor

    There is no incentive to fight for honor in this game.

    I think that dishonourable kills (shove, throw, trap, 2v1, etc) are beneficial to the game, and players shouldn't be punished for using these methods of combat.

    However, in a game that was launched as a melee action game, there is a lot of running charges and guard break attempts to dishonourably kill the enemy. After all, why treat the fight like a fight when you can just throw the enemy to their demise?

    I believe that option should always be available, but players should be incentivised to at least try to fight honourably first, and perhaps use dishonourable kills tactically (ie to clear an objective easier) or as a last chance against a foe who is besting you.

    Any number of ideas could be gaining more renown or score for honourable kills (or less for dishonourable kills), or perhaps allowing enemies killed dishonourably to respawn even after their team breaks.

    I don't want dishonourable kills to go away, but i want them to be a tactical decision instead of a majority of casual players' first and last port of call.
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  2. #2
    Honor is set by the victor and not by the loser
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