Stand there and watch them burn stamina, since his attacks are still crippingly slow. Even the 3 slowest guard changers have plenty of time to react. He is in dire need of buffs/rebalance. Or a pk is gonna lulz and smash the hell out of you everytime you feint.Originally Posted by PKUSUB Go to original post
Kensai is extremely suckingbecause of this, and even more of a slap in the face is the zone attack to compliment him. No matter how fun he is
Naw I'm just messing, completely agree with ya. I know the kensei'a limit but honestly, that's what makes me like the class even more.Originally Posted by Turion1234 Go to original post
Yea he was my first main and my favorite hero by far, it's just so painful vs anyone with half a brain waiting for you do anything. Meanwhile pk light spam with zone cancel guess what direction its coming because you'll never be able to re-act lalalaOriginally Posted by PKUSUB Go to original post
Ye its silly that u can do best feints and get random light slap and finish with 0 dmg, 0 stamina. Dont need pro even noob playing first time in game throw some panic light bc dont know whats happen and u are done with feints. Light attack speed dontgive u even oportunity to start your combos vs def players. Zone is nice to mixup feints but suck so much stamina and is so slow that is more danger for u than oponent, this is also only hyper armored move. Really? Shugoki gets it pasivly each 5 sec but char who need it to keep going dont have. Dven zerker and warlord are hypered while unblockable. Just countless fails in him, i hope ubi rebuild him cuz its just perfect material for high tier skilled player. Btw idk who describe him as "easy" hes propably hardest to master
More like easy to learn extremely hard to master.Originally Posted by The.Alchemist. Go to original post
I get the feeling that you guys think the point of this game is to duel, when in actual fact the point of dueling is simply to prepare for Dominion.
Every class has a hard time with turtles, but as a rep11 player I've found ways to deal with them. I like Kensei because he can be very aggressive or he can be a great counter-attacker.
Conquerors are easy on no matter what class I play because they all use the same simple strategy and it's really easy to counter. Warlords are harder because they just spam quick stuff and block every attack. I dueled a conqueror that was a turtle and interrupted almost every guard break and parried most of my attacks. I countered him by playing extremely defensive and waiting for him to attack and countering with swift strike. Most people who have a hard time with turtles must be impatient players because I've fought a lot of them, from defensive Wardens to Conqs and Warlords, and all the time, like in Dark Souls, they are not any harder than other skilled players, they're just frustrating and no fun to fight.
So, I am having a frustrating problem. I keep getting guard broken in the middle of chains. I've never experienced this on any other class. First off, how the **** can someone guard break in the middle of an attack chain? That makes no sense. Second, I guess the only thing I can do to counter it is to interrupt it, yeah? It's really annoying that this happens.
ye but for example conq is described as mid and really dont have nothing beside bash and heavy, light attc, also orochi is described as hard but his moveset is easy to lern and its based like hit dodge back repeat character so really i dont understand how it suppose to work.Originally Posted by guor6800 Go to original post
Kensei basic is really easy to comprehend. He just can chain everything in 3hit combos. And thats it. So yes basic Kensei is easy. But when you reach high lvl game you need to depend much on feints,mixing up your combos,baiting your opponent etc stuff that requires more that just regular skill.Originally Posted by The.Alchemist. Go to original post
On the other hand yes orochi seems to hit and back. If you have played with a good Orochi you should know there is more than that. And dont forget orochi is meant to play as a counter-attacker.
Kensei is an easy class for 2 reasons.
The first is that all of his chains are 3-hit attacks and each one includes just one more heavy than the last. Light, Light, Light. Light, Light, Heavy. Light, Heavy, Heavy. Heavy, Heavy, Heavy. It's extremely easy to remember and apply.
The second is because all of his other attacks are dodge attacks. Dodge forward r1. Dodge sideways r1. Dodge forward guard break.
He is easy because his attacks are easy, simple, and basic. He is easy because he doesn't need to combo his abilities to succeed. He can just use his abilities independently of each other and be successful. Conqueror, on the other hand, is medium because he needs to combo his moves in order to be successful. Most basic conqueror tactics involve using 2 different attacks on his moveset in the correct combination. Hard classes require 3 or more combinations of moves.
This is why Peacekeeper is medium and Orochi is hard. Peacekeeper needs to combo side attacks with deep gouge. Orochi needs to combo storm rush to top light to guard break. Easy, Medium, and Hard are just a way to express how many attacks on the moveset need to be combined in order for the class to perform at a basic level. Every class will succeed very well if they apply combinations to their move set, but the Easy classes can succeed without this, while the Hard classes cannot perform very well without doing this.