🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    For those who don't know...

    Running around stealing kills from your teammates does not make you a good player, nor is it a trait of a good team member. It weakens your team by preventing your teammates from gaining the renown (and feats) that they would otherwise be gaining.

    There is a difference between saving your teammate from dying and rushing in to steal everyone's kills. If the latter is what you do then...THAT MAKES YOU A TRASHY TEAMMATE..and a d-bag, too.

    WORK WITH YOUR TEAM, NOT AGAINST THEM.
    Share this post

  2. #2
    Aarpian's Avatar Senior Member
    Join Date
    Dec 2016
    Posts
    704
    Lol
     3 people found this helpful
    Share this post

  3. #3
    Munktor's Avatar Senior Member
    Join Date
    Nov 2010
    Posts
    1,065
    Agreed. It also can cost the fight if you spam attack into an opponent that is already fighting. It's why revenge builds so quickly often in 4v4.
     1 people found this helpful
    Share this post

  4. #4
    Actually, running up and stealing a kill is a good way to SHARE renown as both you and your teammate will get renown that way.
     6 people found this helpful
    Share this post

  5. #5
    Munktor's Avatar Senior Member
    Join Date
    Nov 2010
    Posts
    1,065
    Originally Posted by Kharneth88 Go to original post
    Actually, running up and stealing a kill is a good way to SHARE renown as both you and your teammate will get renown that way.
    I thought it was like a MOBA where both teammates share, but the person that got the last hit receives a "bonus" of sorts.

    I could be wrong though.
    Share this post

  6. #6
     2 people found this helpful
    Share this post

  7. #7
    Originally Posted by Munktor Go to original post
    I thought it was like a MOBA where both teammates share, but the person that got the last hit receives a "bonus" of sorts.

    I could be wrong though.
    Getting the last hit gives you a kill and you get more Renown.

    Damaging the enemy within ~5 secs of its death gives you an assist and you get plenty of Renown.

    Getting the execution gives you bonus Renown.

    If you're looking at it in terms of how much renown you get, than having your ally steal your kill will give you less, but if you're looking at it this way than you aren't looking at it from the standpoint of a team player. The proper way to look at it is how much renown your TEAM gets per kill. If you have 2 or 3 guys getting credit for the kills and throw some executions out there, your team will rack up renown very quickly. That's far more important than the petty difference between an assist and a kill.

    If you're really trying to get Renown as fast as possible you wouldn't be running around looking for kills, either, you'd be boosting the objective by your respawn zone. By far, the most efficient way to gain points overall (on the scoreboard post-match), to win a match, and to gain renown is to sit on your objective and kill the enemies who show up and not worry about whether your ally's steal your kills. The only time this doesn't net you a larger renown income is when your teammates are running around murdering the enemy team over and over again. But these aren't situations that would make you very frustrated.
     4 people found this helpful
    Share this post

  8. #8
    Originally Posted by Munktor Go to original post
    Agreed. It also can cost the fight if you spam attack into an opponent that is already fighting. It's why revenge builds so quickly often in 4v4.
    That is an excellent point. I have lost track of how many times I take out a whole team on my zerker because they gift an easy revenge. Having an enemy almost dead and then someone running up and gifting him/her a revenge is annoying, too.


    Regarding 'kill stealing' vs 'sharing.'

    The renown that you gain from a kill is: X for the kill (different players give you different amounts) + kill streak bonus (longer streaks are worth more) + 5 for execution (optional) + a bonus if it's honorable (1v1 or outnumbered.)

    Renown for an assist is 10-30ish depending whether it is a double/triple/quad "team kill."

    I'm not saying don't share kills. Once you've got all your feats unlocked you should be trying to make sure that your teammates are unlocking theirs, by allowing them to take kills.

    A team that has 4 members with 4 feats unlocked late in the match is much stronger than the team where 1 member has 4 and the other 3 players only have 2 unlocked.
    Share this post

  9. #9
    Originally Posted by Kharneth88 Go to original post
    ...

    If you're really trying to get Renown as fast as possible you wouldn't be running around looking for kills, either, you'd be boosting the objective by your respawn zone. By far, the most efficient way to gain points overall (on the scoreboard post-match), to win a match, and to gain renown is to sit on your objective and kill the enemies who show up and not worry about whether your ally's steal your kills. The only time this doesn't net you a larger renown income is when your teammates are running around murdering the enemy team over and over again. But these aren't situations that would make you very frustrated.
    That only works in Dominion and certain classes gain more from holding points than others.

    i.e. Assassins gain very little unless they are getting kills and streaks (revives give renown also,) while warlords gain extra renown for holding points.

    It really revolves around understanding how the different classes gain renown, and working together as a team to reach full strength as quickly and efficiently as possible.
    Share this post

  10. #10
    Originally Posted by Vagor_D Go to original post
    That only works in Dominion and certain classes gain more from holding points than others.

    i.e. Assassins gain very little unless they are getting kills and streaks (revives give renown also,) while warlords gain extra renown for holding points.

    It really revolves around understanding how the different classes gain renown, and working together as a team to reach full strength as quickly and efficiently as possible.
    There are only 2 modes with Renown, Dominion and Deathmatch.... and Deathmatch is pretty simple. Kill your enemy. So, you don't have other options lol.

    Assassins do not gain "very little" renown while defending an objective, it's just that other classes gain more. Assassins get plenty and you'll still top the charts by boosting. You're missing the key point, though. Defending isn't passive. Defending is one of the more reliable ways to get 1v1 kills as an assassin because enemies usually run up to bases alone, but attack B or defend their own bases in packs.

    As an Assassin you get about 2 renown a second and can unlock tier 2 by about mid-way through the game without getting any kills. Mid-way depends greatly on how the other 2 bases are doing, but in an average game with no notable advantage.

    If we're talking about a coordinated team than this entire post is irrelevant because those players are already playing with team tactics. We're talking about a PUG who aren't communicating or paying attention to each other. 90% of the time your allies will not defend/boost your zone, so I tend to make it my responsibility on whichever class I'm playing. Every class boosts at the same speed, but some gain more renown than others. Assassins are still a perfectly good candidate for this because going to B with an Assassin isn't usually a good strategy which really only leaves 2 options. You can assault the enemy's objective which may be a poor decision or you can run around hunting players which is an even worse decision in terms of game tactics.

    I still say, the best tactic for an assassin on a PUG is to defend the home base (unless a vanguard/heavy is doing it instead) and then running out to meet approaching enemies before they contest the base.
     2 people found this helpful
    Share this post