Hi there again For Honor community!
I have once more come across a few idéas, these are for the spamming of attacks that should end up completely draining your enemy of stamina.
Here are the two idéas that I have in this area...
1. Change to Unblockables: I love the Idéa of the unblockable attacks, but I feel like its far too easy to use. In my mind this would mean that the character put all his/her effort to run the weapon past the parry, normaly this would mean that you most likely would need a longer rest.
What I would like to do to all unblockable attacks is to make so that it completely drains the characters stamina, it would mean that you would have to chose your moment more carefully so that you wouldn't leave yourself out of stamina mid fight, it would also mean that players couldn't spam unblockable charge/attacks on you when stuck in a corner or in other situations. I feel like this is also more logical to the type of attack.
2. Stamina on Chain attacks: Chaining attacks should drain more on your stamina then as of now, even if light attacks are easy on your stamina I feel like continuesly attacking should add some kind of stamina draining multiplier to make it more logical. This means that using one attack as a second strike might add a few percent extra on the stamina cost and so on if you keep hitting. Most lighter class players are spamming attacks for eternity without any larger stamina penalties that I feel makes very little sense.
What do you think, please let me know in this thread!?
With Kind Regards/ Thorinn Embermane![]()