how on earth does a light attack counter a guard break? unless you managed to preemptively hit light attack before they hit their guard break?
Also Guard breaks already become uncounterable if they land during an attack or even another guard break! I don't mean to make guard break counters so easy that as long as you hit the button at all you pull it off, but parries are much easier to perform and don't require nearly as precise timing, and would you look at that! not every single attack gets ****ing parried! If you guys would stop pretending the game's flaws are fine because a real skilled player has no problem with it, we'd have a much better, more balanced game.
Just make it so hitting the GB before an enemy's GB lands will cancel both out (instead of the current system where that only happens if they both hit GB within a nanosecond of eachother) and give us like a SMIDGEN more time to react once it lands to actually pull off the counter that knocks them back.
Man you don't know anything do you.Originally Posted by Themurloc Go to original post
GBs aren't uncounterable if you get grabbed while doing your own (if they grab you first you can escape it, if you grab at the same time you both rebound) and they don't even connect during attack animations. They are unescapable if you failed yours (as in: it missed) or if you got parried.
Nobody's pretending here, you are just crying instead of training.
I'll give you a hint, focus on the sound the GB makes.
[edit]
Also, yes, the parry window is probably larger. I do in fact parry practically everything and when I don't it's because I **** up, nothing more. That's why feints exists yet it becomes mindgames or a stalemate against decent people. That is a problem already, you wanna make it the same with GB just because you can't be arsed to get good?
[edit2] Awful typos.
unless my game is broken, GBs are totally silent until they land so I don't know what youre talking about when you say to focus on the sound it makes.
And for your information I have been practicing my guard break counters, which is how I know they are broken. I've gotten guard broken during the wind up for an attack all the time and the counter doesn't go off even with the most perfect timing, Similarly, if i guard break at roughly the same time as my opponent, but not quite enough to get us both to rebound, and his lands, and I hit the counter with the right timing, it doesn't happen.
And yes, a duel between two very skilled players SHOULD be like that. If two players with high and equal skill levels face off it should be a long *** duel, and I don't think that's a problem. Even watching the above video where both players are very good with their guard break counters, they still manage to hit eachother several times outside of eachother's attempts to guard break. The only thing that will continue to happen leaving it as is, is that people who don't have the timing quite down will be constantly thrown around, and often to their death instantaneously, not by skilled players, but by people who simply guard break and throw spam.
Rofl.Originally Posted by Themurloc Go to original post
This is my final answer.
Go train.
seriously, are you referring to the sound it makes on impact? the sound that you have 5 nanoseconds to react to? if that's what you mean then going off the sound is probably the worst idea, and gives you the least time to react, whereas if you look for the broken shield icon first you will see it coming before it lands.Originally Posted by meppho Go to original post
and again, I have the timing down, myself, I just think it needs to be more forgiving for others.
That's exactly when your window opens.Originally Posted by Themurloc Go to original post
You focus on that, you learn the timing. It is that easy.
The icon gives you the heads up, the sound tells you when. You don't need a regular reaction time if you now what's coming. you can do that much faster.
If you had the timing down you wouldn't be here making all this argument, as you'd know how easy it actually is once learned. I'm not convinced. Nor do I care, tbh.
It's just that all this crying for dumbing down a skill based game (which is fairly simple, in the end) just because of lack of skill... They gave skirmish and feats for all of those who can't manage. Let those who can have their fun too.
Should they dumb down the game as people requests every single day, nothing interesting would remain and this game would turn into junkware for ******s who love to spam R1/R2 all day.
and in turn i could care less what you think of me. My **** remains the same size whether you believe me or not, but my point was that you're doing a disservice to more casual players by pretending that the timing windows are not a problem at all just because they aren't a problem for you, or myself, or anyone else who has their timing down. Yes, it's easy once you get good at it. So is playing a jimi hendrix guitar solo with your *** cheeks if you get good at it. Can you play a jimi hendrix guitar solo with your *** cheeks? Neither can I, because it's ****ing difficult, and so are guard break counters for people who aren't good at them.
ok extreme example, but point is just cuz you got good at it doesn't mean it isn't overly difficult.
Git gud son. L2P issues are not issues, just tears.Originally Posted by Themurloc Go to original post
I posted this already on these forums, you should have a read too.
https://www.reddit.com/r/Kappa/comme...mmers_a_story/
Pushing a button at the right time isn't hard. The window is large enough. Practice. You make it sound like a supernatural feat, which is only true if you're phisically handicapped or something.
It is literally a matter of pressing a button when a game tells you "IT'S COMING! ... NOW!".
[edit]
On the other side, I find GBs to actually have an issue, which has nothing to do with escaping them. I argumented already but nobody gave a **** apparently (despite I'm convinced they will in time).
You can read it if you wish: http://forums.ubi.com/showthread.php...7#post12409947