🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #11
    Originally Posted by Darkxxxx Go to original post
    Clearly you dont seem to understand the wording, FULL Keyboard and mouse support. Now to me, that clearly means fully supporting of all keys on the keyboard.
    To me that means you can use a mouse and keyboard of your liking for every part of the game... Especially since that pesky comma exists, I do not read it as saying "full customization of keyboard and mouse controls" because it doesn't. You misread what was written and settled in your mind it meant what it obviously didn't.

    Ghost Recon Wildlands includes a number of other PC-exclusive features, including customizable controls, full keyboard and mouse support (including UI adaptation), multiplayer text chat for those not using headsets, and more. For a full rundown of features specific to the PC version, including specs and supported hardware, check out the full post on the official site.

    Here it is again. Make sure to pause at the comma as commas are used to separate thoughts and ideas. It does not say "Full customizable controls on keyboard". If it did, I would agree with you, but alas, it does not.
    Share this post

  2. #12
    Seraphiel's Avatar Member
    Join Date
    Feb 2017
    Location
    Australia
    Posts
    256
    Originally Posted by Darkxxxx Go to original post
    GlassGhost? Can you answer me a question about these keys and if they can be remapped?

    INSER, HOME. PGDN, DEL. END, PGUP

    UBISOFT, We need an answer about this. I found out that someone said these keys are still not customizable.
    Damn... I was hoping that they would fix this in the day one patch. I guess I'll be setting up AutoHotkey for Wildlands so I can play properly. Bummer.


    GLASSGH0ST: I'm also in Oz, but the Uplay game launch wasn't until a minute ago (12 noon) and the Steam launch isn't for another 4 hours. I guess you got extra lucky to play so early.
    Share this post

  3. #13
    Originally Posted by GLASSGH0ST Go to original post
    So I played roughly 3 hours of the early game last night (in Australia we pay more for games but we sometimes are lucky enough to get an early release).

    Now I may be a little rusty, but my early impression of gameplay on extreme is that the A.I. Plugged into the matrix and got a lethality upgrade. Don't get me wrong, their pathfinding will still occasionally cause them to go play in oncoming traffic, but as a whole, they shot straighter, reacted faster, had a higher perception of their surroundings, and orchestrated flanking group tactics.... and this was all in the starting province!

    Bodies still unfortunately disappear when you don't face them, but I did notice that they seem to stick around a lot longer when facing them from a sniper nest, which led to a patrolling enemy to discover a fallen comrade 30 seconds after I sniped him from the grassy knoll.

    All up I am so far satisfied with what seems like a much needed difficulty boost. Now we just need Ubisoft to patch bodies to stick around and the enemy A.I. will almost be perfect.
    From other reviews it was my impression that the Unided AI only reacted this way, while the Cartel was still the same "dumbed down" version from Beta.

    If you could confirm. Thanks.
    Share this post

  4. #14
    GiveMeTactical's Avatar Banned
    Join Date
    Sep 2013
    Posts
    4,501
    Well, knowing UBI and their blanketed statements you will never get a straight answer.
    Share this post

  5. #15
    Glass_Ghost's Avatar Senior Member
    Join Date
    Jan 2017
    Location
    Sydney
    Posts
    947
    Originally Posted by Machitos-01 Go to original post
    From other reviews it was my impression that the Unided AI only reacted this way, while the Cartel was still the same "dumbed down" version from Beta.

    If you could confirm. Thanks.
    I have only interacted with the cartel thus far, also I am a Xbox peasant so I can not confirm key bindings
    Share this post

  6. #16
    The AI on Extreme in the full game is a little glitchy. The dev's solution to making the AI more "extreme" was to allow them to spot through objects. Other than that I can't really notice a difference.
    Share this post