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  1. #1

    Conqueror change...

    Conqueror cant feint. his heavy does less damage than anyone. and he's very VERY predictable.

    please allow chained heavies to be charged for mixups/mindgames.

    what i mean is... either the second heavy in a 2x heavy string or the heavy in a 2x light>heavy string should be able to go straight into the charging animation. at low levels, his kit is solid, but not great.
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  2. #2
    Originally Posted by ParadigmFringe Go to original post
    Conqueror cant feint. his heavy does less damage than anyone. and he's very VERY predictable.

    please allow chained heavies to be charged for mixups/mindgames.

    what i mean is... either the second heavy in a 2x heavy string or the heavy in a 2x light>heavy string should be able to go straight into the charging animation. at low levels, his kit is solid, but not great.
    After the patch drops tomorrow you can literally just cheese turtle. You'll be fine.
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  3. #3
    Originally Posted by lonemeditater Go to original post
    After the patch drops tomorrow you can literally just cheese turtle. You'll be fine.
    i don't want to cheese! i want to be offense-viable.
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  4. #4
    Originally Posted by ParadigmFringe Go to original post
    i don't want to cheese! i want to be offense-viable.
    I like your fire kid!!! If you want to win without cheesing as the conqueror you don't need to feint your attacks. You only need to feint your approach. Throw out a few shield bashes to get the enemy used to expecting it. After a few of those, then you go for your heavies. If they are expecting another shield bash, what they are likely to do is dodge to the side and counter attack. However, if they do and you are in the middle of a heavy attack their dodge won't outlast your attack and they'll be punished for taking your bait. From that point it becomes a sort of rock paper scissors as you can vary your approach quite a bit as the conqueror without technically cancelling any attacks. Vary your approach! CHANGE UP TO VICTORY!
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