[Compilation of Suggestions] Top 5 Suggestions for For Honor to succeed long term.
- Leaderboards
- This is a HUGE one. I know its coming Soom(tm), however I think this would add a HUGE improvement to the game. You should be able to open up the leaderboards and see where you land, and where the "best guys" rank and track your progression (or digression). I would STRONGLY suggest this reset each Season. (+ allows for some cool season end rewards for the top 100 from each faction or whatever). Leaderboards should be based on individual HEROs not your "account" (more on this below, #3).
- Ranked vs non-Ranked
- I think this one is crucial. With #1 (see above), I think you need to re-structure the way the games are played. There should be a "Ranked Que" and an "Unranked Que" for each game-type. There would be next to zero effort in "skill matchmaking" on the unranked Que and there would be the highest parameters around the "ranked" Que in that you would play people nearest yourself on the leaderboard.
- Matchmaking based on Hero not Account.
- For this, I think you should choose your character/class in a lobby and THEN it would match make you with other players. So the matchmaking would be based on the specific class you chose. So for instance, the "Ranked Que" would be based on THAT hero, not ANY hero. So If I play my rep 7 Orochi, I would get matched against (likely) higher MMR/ELO ranked guys however if I swap to a band new lvl 1 Lawbringer, it would rank me against bad players.
- Same with unranked Que. You select your CLASS/HERO first in a lobby and THEN select your game type and it will match from there. Not based on "account" but each hero individually. This allows for you to play with friends and you can learn a new class while they learn the game in unranked Ques and it not only wont affect your leaderboard, but you wont be getting matched against guys with max Item Level either. Its a win-win.
- Dedicated Servers
- I have a slight spin on this. The dedicated servers would ONLY be for the actual "ranked" Que. The un-ranked Que would remain P2P. So this not only cuts down on the servers you need, but the costs etc. Players dont frankly need servers for unranked games. Let it be as is, its fine. With a "ranked" system, If I ever get issues and booted from a game or whatever due to the current system being an issue, I could see myself raging super hard. I think this is a happy medium between 100% servers and 100% P2P system and I think the players would be happy.
- Elimination Buffs/Feats.
- This is a big one, atleast for me, when you spawn into an Elimination the buffs should be "down" not spawn active. They should work just like Skirmish - the buffs are not available from the start. Too often the best strategy is just run straight for a buff, then likely go 2v1 the nearest enemy. This creates very lopsided matches as well with a team who is "winning" unlocking feats faster, which further spirals the game out of control (IMO). Another OPTION here as well, is to turn off the renown gain and merely unlock a new feat each round.
Round 1: No feats
Round 2: Feat 1
Round 3: Feat 2
Round 4: Feat 3
Round 5: Feat 4 (if it gets this far).
So everyone is on the same "playing field" when it comes to feats. If a team wins 2 in a row, its VERY hard for the losing team to come back because the winning team likely has 1-3 of their feats and can cheese the beginning fights. Allowing for feats to be unlocked at the same rate, along with buffs spawning "down" will create a MUCH better game for everyone.
- BONUS: "Escort the Payload".
- There is a single player mission (Chapter 1) where you are escorting a Siege Weapon/Tower (its been a few weeks so forgive me). I think it would be VERY cool to take inspiration from Overwatch (and other games) in having an "escort the siege weapon" mode. Each team takes a turn, and must escort the siege equipment, the team that does this the furthest (or in the shortest time) wins.
WHY: I think this would be a good game-mode is that all the current options are 100% about fighting eachother. Duel/Brawl/Dominion/Elim/Skirmish. This would be the first game-mode that is likely the most about teamwork and coordination in pushing an object. You have to keep the NPCs AND other players out of the "area" of the Siege Equipment in order for it to move (like the Story Mission). I can see this being a TON of fun. I would do the other 5 issues FIRST, but this could be something to add to a "pipeline" of stuff to come.
What do you guys think?
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