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View Poll Results: Where do you stand?

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  • Throw them off, Its part of the game!

    82 63.57%
  • I hate environmental kills and avoid them if possible

    16 12.40%
  • I like an honorable fight, but will throw someone off if I am going to die.

    9 6.98%
  • I will only throw them off if they throw me off first!

    22 17.05%
  1. #21
    TCTF_SWAT's Avatar Senior Member
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    Originally Posted by Zerlias Go to original post
    Dunno about Tekken, but Toshinden, Bloody Roar and Virtual Fighter did (or still does) have ring outs.

    Having some characters benefiting more from environmental kills than others is fine, as long as devs take that in account when balancing the game. Indeed, maps like bridges may be a bit extreme, but i noticed that on other maps, when there's plenty of space to fight and the cliff not too close, i almost never ends as an environmental kill. Seems hard to balance.
    Ah BR. That series needs to come back. It did have ring outs.....I can't recall being able to do it from any point in time in a match. I know BR2 you couldn't.
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  2. #22
    Originally Posted by TCTF_SWAT Go to original post
    Ah BR. That series needs to come back. It did have ring outs.....I can't recall being able to do it from any point in time in a match. I know BR2 you couldn't.
    I played Soul Calibur 2 mainly, on GameCube. Man, that was fun. And it did have ringouts, which some characters were better at than others (I mained Nightmare who was good at it; I think Astaroth was good for ringouts as well), but ringouts didn't occur unusually often.
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  3. #23
    TCTF_SWAT's Avatar Senior Member
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    In SC it depended on the stage really.

    Still ring outs were a thing (still are) in fighters. This is no different. But in this day and age people whine about virtually everything. As I've been told throughout my life (although I still don't listen to it 100% of the time).

    "There's a time and place for everything."
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  4. #24
    Positioning is just as much part of being a skilled player as knowing your timings and how to counter class moves is.

    If you're going off against a Shugoki in a bridge duel, don't go head to head with him, etc etc.

    Anything goes. Don't get caught between a rock and a hard place. If you do, you deserve get thrown off.
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  5. #25
    TCTF_SWAT's Avatar Senior Member
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    That's why I think removing GB after a parry would make people feel moreconfident fitghting on narrow things like bridges. Because with teh removal of parry>GB one could actually get parried and probably be alright. combing into a Gb should never be a thing in FH.
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  6. #26
    Originally Posted by TCTF_SWAT Go to original post
    Couldn't find a tekken one. but here. ...MK doesn't have ring outs eh?


    Well you got me there. Its funny because I used to play Deception online ALOT and I really don't remember people getting hit with ring outs from full health ever lol. Maybe there was an online setting that disabled them? I remember the beach one and the spike crush but the other ones don't look familiar at all; and I used to do a lot of corner carry combos with Baraka so I would have seen them alot.

    That had to be the ONLY MK game that had ring outs though... unless Armageddon had them, but I never played that one.

    So I stand corrected, outside of Deception and maybe Armageddon no MK games had ring outs. Those games were kind of bad anyway. lol. Ring outs were never a common formula in Mortal Kombat was my real point.
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  7. #27
    TCTF_SWAT's Avatar Senior Member
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    Armageddon had them too. Don't know if DA had them however. 2D fighters didn't have RO's (that could be done from any point in time during a match.) It's mostly a 3D fighter thing as far as I'm aware.
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  8. #28
    Originally Posted by TCTF_SWAT Go to original post
    Armageddon had them too. Don't know if DA had them however. 2D fighters didn't have RO's (that could be done from any point in time during a match.) It's mostly a 3D fighter thing as far as I'm aware.
    Yeah I actually miss Deception. It was the last MK game that I played kind of seriously. I've never gotten into any of the newer ones. There are some Obscure 2d fighters that have ringouts I'm sure, but also, there are some faux 3d fighters that have them as well.

    I consider Smash Bros a 2d fighter, even though its in 3d rendering, you never change the z axis position so its basically a 2d fighter. There are a few games like this that exist. Maybe Dragon Ball Z Boudokai, the first one? I can't remember if you can sidestep in that game but its more 2d than 3d to me mechanically speaking, and it had ring outs.

    A true 3d fighter is like For Honor or Dead or Alive in my opinion. You can move fluidly in 3d not just single side stepping.
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  9. #29
    TCTF_SWAT's Avatar Senior Member
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    I see FH as more MOBa/Fighter. a Mix. Even wen I first saw it that's what I thought.
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  10. #30
    Originally Posted by TCTF_SWAT Go to original post
    I see FH as more MOBa/Fighter. a Mix. Even wen I first saw it that's what I thought.
    Lol most people would try to stone you for calling it a MOBA but it technically is. When you call something a MOBA that isn't tower defense and minion killing, people act like you don't know what you're talking about, but they obviously don't know what the acronym "MOBA" stands for lol.
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