Where did you see those numbers at?
Originally Posted by TootersTV Go to original post
Yeah, and at worst even if you get caught you only get a warning. It really is pathetic when a AAA developer basically admits to being alright with cheating and will not even take steps to prevent it from continuing.Originally Posted by Potato_6 Go to original post
"Don't AFK or cheat, ok? But if you get caught we will warn you about it so you can keep all the stuff you got from doing it."
What ever happened to actually punishing cheaters? Oh, my bad, it's not actually cheating if Ubisoft left it in the game. I forgot how this generation doesn't actually understand what cheating is.
So, it's clear that some of you are bad readers.
Go home, log into the game, and read what the Event is asking. It clearly states "Complete as many dominion matches as possible as a community." It does NOT say "Complete 5 million 700 thousand dominion matches."
Sure, there is a giant bar underneath with 5,700,000 as a total for the goal, but I'm fairly certain that we're getting rewarded regardless and Ubisoft is merely testing the waters to see how many matches the community can do during the weekend when given the incentive.
They gave everyone free Champion status for the whole weekend because of the server issue a week ago. They gave us this weekend long event to see how much we can actually do when we dedicate most of our in-game time to dominion. I highly doubt the reward won't be issued if we don't complete it, but if that is the case, boo hoo, it's only 1,500 steel.
I have a feeling they intentionally made an unrealistic goal because they wanted to see how close we could get or if we'd actually be able to do it.
This is the first thing I thought too.Originally Posted by Kharneth88 Go to original post
If they had made it too easy and the community blazed past the goal, they'd face opposition in tuning to make it more difficult. This way they read the results they get and if it seems eternally out of reach they can tune it down a bit the next time.
The whole point of the thing is to generate player traffic. I'm not so sure of the wisdom of this particular carrot though, as it may generate something of a blowback effect with burned-out players playing significantly less immediately after the event ends. Especially if the rewards are meager. It's not as if it's adding any depth or any interesting facets to the faction war. It's just dangling a carrot for players to grind one particular mode. It's basically a daily order for everyone to contribute to.
But I guess we'll see.