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  1. #1

    New Class Idea

    Name: Bellator

    Class: Fighter

    Faction: Knights

    Homeland: Rome

    Gender: Male Exclusive

    Speed: Between Vanguard & Assassin

    Toughness/Health: 6 Bars and a half +15% damage resistance boost

    Build: Muscular, 265lbs, 6ft 4in

    Fighting Styles: Short Range/Disabler

    Weapon: Cestus:

    Weapon Upgrades: Left Glove, Right Glove, Spikes/Studs

    Damage Output: Low

    Parry & Block Techniques: He'll have a chainmail glove under his cestus so he can parry by catching the opponents weapon and throwing it in another direction and plating on his forearms to block

    Difficulty: Easy

    1st Combo: RB RB RB. 3 consecutive jabs

    2nd Combo: RB RT RB. jab gut punch opponent falls knee to head knockdown

    3rd Combo: RT. unblockable haymaker

    4th Combo: RT RB RT. unblockable haymaker gut punch face punch knockown

    5th Combo: LS X. charge carry grab throws into wall stun

    6th Combo: LS X X. charge bash knockdown

    7th Combo: LS RT. unblockable haymaker knockdown ontop of opponent can use for any other ground chains

    8th Combo: X X A R R RB. throws onto ground knockdown gets ontop ontop of opponent unblockables face punch face punch face punch

    9th Combo: LS X X A RB RB RB. charge grab throw onto ground gets ontop of opponent ublockables face punch face punch face punch

    10th Combo: < LS or > LS A RB. side dash jab

    11th Combo: ^ LS X A. foward dash guard break throw to ground



    Name: Martial Artist

    Class: Fighter

    Faction: Samurai

    Homeland: Japan

    Gender: Female Exclusive

    Speed: Between Vanguard & Assassin (leaning towards assassin although slower than all of them)

    Toughness/Health: 5 and a half bars

    Build(s): Fit 125lbs 5ft 7in

    Fighting Styles: Adaptable/Counter Attacker

    Weapon: Talons

    Weapon Upgrades: Left Claw, Right Claw, Hand Guards

    Damage Output Medium

    Parry & Block Techniques: He/She would use the hand guard to block and the gaps between the claws to parry

    Difficulty: Hard

    1st Combo: RB RB. jab jab

    2nd Combo: RT RB RT. slash jab power hook-slash

    3rd Combo: LS RT. charge puncture push (if opponent is slammed into wall they are dazed)

    4th Combo: < or > LS A RB RB. dash slash slash

    5th Combo: ^ LS A RB. foward jump poke

    6th Combo: Parry X RB RB RT. parry grab puncture puncture slash

    7th Combo: Parry X X knockdown headkick

    8th Combo: Deflect X RB RT. deflect grab slash slash

    9th Combo: Deflect,< or > LS A RB RB. deflect slash slash



    Name: Brawler

    Class: Fighter

    Faction: Vikings

    Homeland: Scotland

    Gender: Both

    Speed: Between Vanguard & Assassin

    Toughness/Health 5 and a half Health Bars

    Build(s): Athletic (M) Fit 190lbs 5ft 10in (F) Fit 155lbs 5ft 8in

    Fighting Styles:Harrasser/Adaptable

    Weapons: Dual Reverse Grip Daggers

    Weapon Upgrades: Left Dagger, Right Dagger, Handles

    Damage Output: Medium

    Parry & Block Techniques: Somewhat like the berserker except he/she will just be using the reverse knife grip fighting style

    Difficulty: Medium

    1st Combo: RB RB RB. slash power hook power hook

    2nd Combo: RT RT RT. power hook power hook (if foward) knee kick knockback (if side) gut punch

    3rd Combo: LS RT. charge uninterruptible unparryable 360 slash can block but won't stop it

    4th Combo: LS Hold RT. charge unblockable headbut to chest

    5th Combo: ^ LS X RB RT. foward dash grab gut punch knee gut

    6th Combo: ^ LS RT. foward dash haymaker/slash

    7th Combo: ^ LS RB RB. foward dash stab stab

    8th Combo: LS Hold X. charge shoulder bash knockdown




    sorry for any grammatical errors i also appreciate any feedback on this idea negative or positive.

    also ill be updating the characters regularly adding new information about said hero's to help anyone reading these a better idea of what i had in mind creating these characters
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  2. #2
    Guldfisken90's Avatar Member
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    Dec 2015
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    Denmark
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    Truth be told. we dont need anymore high dmg dealers

    Some more sustained tanking classes would be lovely,

    Since everyone and their mother is already playing either PK or Orochi
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  3. #3
    well that's the reason i put 6 health bars on the gladiators character sheet (that and you will obviously need to be really close to use a pair of cestus) if you're connecting the speed to the damage output (since all the assassins are really fast) i put that on there to make up for their obviously very short range i think i meant more disabler than harraser cause what i mean't was have him be good at dodging and knocking down and keeping the enemy on their toes with fast (low damage obviously) combos also a move i had in mind for him was an unblockable punch that knocks the opponent down


    for the Martial Artist i was think something like berserker with the spinning blades but be more like a counter attacker


    and for the Brawler like a mix of PK and Berserker but more tank like and up close and personal i didn't really want anyone of these characters to have bleed damage cause i generally hate that **** lol
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