personally i hate zone-attacks too and i think one (or both) of the following things should happen:
A) Zone-Attacks are slowed down for ALL classes so they are used for what they were meant to: zoning and killing minions
B) Zone-Attacks do exactly ONE damage per hit so they are (again) used for what they were meant to: zoning and killing minions
the amount of damage especially the faster zone-attacks do is not justified at all.
I agree with the zone attacks being too strong but think GB is a bigger issue right now because they have become the strongest form of attack in a game where we were promised swords, spears and axes. It seems to be having the opposite effect of it's intention as it reinforces defensive play when you are constantly trying to set up a guaranteed GB through a block or parry - when your opponent is vulnerable and you have a blade in your hands why is the best play to grab them?
I think zone attacks are a symptom of the defensive meta though as they are harder to defend due to their speed so the stamina cost doesn't matter because it's better to use more stamina on a successful attack than less on an unsuccessful one.
Kind of faulty logic. If you remove any good tool from the top 4 of course they will become easier to deal with.Originally Posted by Peligrad Go to original post
and you also listed other upsides to the kit besides the zone. so you kind of proven my point that it's the kit itself and not just a single move.
Yes, because knocking ourselves down by hitting friendly in the back is immersive and realisticOriginally Posted by Peligrad Go to original post![]()
Totally agree!Originally Posted by SethUnleashed Go to original post