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  1. #11
    personally i hate zone-attacks too and i think one (or both) of the following things should happen:

    A) Zone-Attacks are slowed down for ALL classes so they are used for what they were meant to: zoning and killing minions

    B) Zone-Attacks do exactly ONE damage per hit so they are (again) used for what they were meant to: zoning and killing minions

    the amount of damage especially the faster zone-attacks do is not justified at all.
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  2. #12
    I agree with the zone attacks being too strong but think GB is a bigger issue right now because they have become the strongest form of attack in a game where we were promised swords, spears and axes. It seems to be having the opposite effect of it's intention as it reinforces defensive play when you are constantly trying to set up a guaranteed GB through a block or parry - when your opponent is vulnerable and you have a blade in your hands why is the best play to grab them?

    I think zone attacks are a symptom of the defensive meta though as they are harder to defend due to their speed so the stamina cost doesn't matter because it's better to use more stamina on a successful attack than less on an unsuccessful one.
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  3. #13
    TCTF_SWAT's Avatar Senior Member
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  4. #14
    I agree, nerf zone attacks into the ground and up friendly fire
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  5. #15
    Originally Posted by Peligrad Go to original post
    Not really...

    Let's look at the top 3 characters.

    Warden: Warden has a fast top light attack. A solid sprint attack (hits lleft). A solid zone attack (hits right). A solid top counter attack. And shoulder charge tech.

    If you were to take away Warden's zone attack you could much more easily defend against Warden as long as you could play around the should charge tech/tech cancel because you could guard top against the top light unless he is sprinting.


    Warlord: For offensive options, he really only has zone attack for fast attacks and his headbutt in LA. He has solid defensive options but his zone is his best offensive option for penetrating defenses outside of his headbutt. If it weren't for zone his headbutt would be much easier to deal with and Warlord would be on the same tier as conqueror as a 1 trick pony.

    PK: PK has light attack spam and zone attack. If you take away zone attack you only have to play around the light attack spam.


    The rest of the cast of characters are either one trick ponies or they are not competitively viable.

    Zone attack is a huge factor for how competitively viable a hero is. Which is exactly what I said in my OP.

    So STFU DIAF.
    Kind of faulty logic. If you remove any good tool from the top 4 of course they will become easier to deal with.
    and you also listed other upsides to the kit besides the zone. so you kind of proven my point that it's the kit itself and not just a single move.
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  6. #16
    Zone attacks are whats imbalancing the game more then anything, on one side of spectrum you have kensai/conq, then on the other you have WTF peacekeeper/warden/orochi zones
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  7. #17
    Originally Posted by Peligrad Go to original post
    /facepalm

    Turning up the friendly fire damage and heavily punishing players for hitting teammates (with negative renown and heavy self staggering or even a self-knockdown when you hit a teammate) would also help. That would also bring a new layer of dynamic to the table. If you force players to not hit their teammates then you can position yourself into areas where only certain attacks can be used against you (overheads for instance) and then you can block the overheads should they follow through and get revenge fairly and skillfully.
    Yes, because knocking ourselves down by hitting friendly in the back is immersive and realistic
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  8. #18
    Originally Posted by SethUnleashed Go to original post
    personally i hate zone-attacks too and i think one (or both) of the following things should happen:

    A) Zone-Attacks are slowed down for ALL classes so they are used for what they were meant to: zoning and killing minions

    B) Zone-Attacks do exactly ONE damage per hit so they are (again) used for what they were meant to: zoning and killing minions

    the amount of damage especially the faster zone-attacks do is not justified at all.
    Totally agree!
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  9. #19
    And there I sit with my LB zone attack.
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  10. #20
    Why the hell are you still playing "a big pile of cheesy garbage" (your words)?

    If I felt that way about this game, I'd sure as hell find better things to do with my time.
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