Originally Posted by
RLTygurr
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Honestly the issue is not only how fast revenge accumulates, especially in 1v1 situations, but also the amount of an advantage it gives someone.
The point of revenge was to even the odds in an outnumbered fight by giving someone extra health, damage, and the potential for a knockdown. What it ended up giving us was a mechanic that was barely useful in an outnumbered situation (See Guard Break spamming or shield charging) and essentially an instant-win button in a 1v1, making characters who have feats that give revenge on attacks (see Assassins) and who happen to have high level gear an extreme advantage, especially in a 1v1 situation.
Either severely reduce the damage boost or remove it entirely, keep the knockdown (or make it a knock back, like a shove that drains stamina to prevent continued attack), keep the bonus health. It's meant to be a defensive option when you're outnumbered, not a tool to exploit in 1v1s when your gear is super high level and you gain revenge in 4 attacks, blocked or otherwise.