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  1. #1

    Peacekeepers zone attack

    Probably the most fastest and most broken zone attack in the game.To be able to do a 360* attack with poison and also have the ablity to cancel it into any other attack or grab before the enemy can even react is bloody stupid and needs to be nerfed. Peacekeepers zone attack speed needs to be reduced (should be reduced to a similar speed of nobushi's zone attack)because when it is accompanied with revenge a peacekeeper can infinite spam the zone attack and kill 3 people almost at full health at the same time which should not be possible.
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  2. #2
    Originally Posted by holowknite Go to original post
    Probably the most fastest and most broken zone attack in the game.To be able to do a 360* attack with poison and also have the ablity to cancel it into any other attack or grab before the enemy can even react is bloody stupid and needs to be nerfed. Peacekeepers zone attack speed needs to be reduced (should be reduced to a similar speed of nobushi's zone attack)because when it is accompanied with revenge a peacekeeper can infinite spam the zone attack and kill 3 people almost at full health at the same time which should not be possible.
    All quick AOE attacks should be nerfed. Warden, PK, Orothi, Warlord and others. It shouldn't be so quick, even quicker than a light attack. Until it won't be, game will like "who done much aoe spam - "good" player!".
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  3. #3
    To be brutally honest the Warden's zone attacks I'm pretty much parrying them now. But against a Peacekeeper I have enough trouble figuring out the patterns between her light attacks to take in account the half-canceled zone attacks that also sometimes show two indicators at once.
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  4. #4
    Warden's zone attack is actually balanced. It's fast, covers a wide area and deals moderate damage. However, it costs half your stamina and if BLOCKED (that's right, no need to parry) you get a free GB on the Warden.

    Now, I think the same should be done to Oro ZA (although he'd need something else to compensate obviously, otherwise leave it as it is).

    Sadly you can't quite do the same to PK's ZA since she's canceling the second hit. I propose that ZA costs half stamina bar, and canceling it costing even more (like feinting), so that a canceled ZA would leave her with around 20% stamina left.
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  5. #5
    THIS.

    PK isn't OP in many aspects, but this is definitely one of them. With block damage gear and a single feat, if she gets ganged up on, she wins. Period. She can spam zone attack for free, doing lots of damage (especially if she's specced for damage and revenge attack) even if you block.

    Here's the issue, your stagger time (which is when you recoil backwards after guarding a zone attack, I believe it counts for all zone attacks) is longer than it takes for the PK to cancel the second attack of the zone attack and use it again, meaning you can't parry it if you get caught in the storm.

    My entire team 4v1'd this person who had this build and she won without taking more than a few hits, 3 times.

    Ubisoft, something needs to give guys. I know you're working on revenge but jeez if you could see some of these exploits you'd cry yourselves asleep.
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  6. #6
    set your guard to right as often as possible.
    imo the only thing that needs to be done about it is making it unsafe on block.
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  7. #7
    Originally Posted by Knight_Raime Go to original post
    set your guard to right as often as possible.
    imo the only thing that needs to be done about it is making it unsafe on block.
    ^^^pk player who doesn't want to give up his OP garbage that allows him to win the only way he can- skill-less-ly^^^
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  8. #8
    gonna quote myself from another thread about zone attacks:

    personally i hate zone-attacks too and i think one (or both) of the following things should happen:

    A) Zone-Attacks are slowed down for ALL classes so they are used for what they were meant to: zoning and killing minions

    B) Zone-Attacks do exactly ONE damage per hit so they are (again) used for what they were meant to: zoning and killing minions
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  9. #9
    Originally Posted by SethUnleashed Go to original post
    gonna quote myself from another thread about zone attacks:
    So it would be basically useless against players? No thanks.
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  10. #10
    TCTF_SWAT's Avatar Senior Member
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    Yeah, there's virtually no reason to parry/deflect a warden's ZA since you get a free GB for merely blocking. PK's....well she's got the mix-ups. what do you expect?

    The only time I see in parrying warden's' Za is if you're on the magic pixel.
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