He gets to the finals in pretty much every tournament he enters. Again, it wasn't that he couldn't do it, it was that he instantly noticed how poorly the game performs on consoles and how unfair it is for certain classes as they are not balanced differently despite having fewer frames displayed.Originally Posted by RatedChaotic Go to original post
Some players enjoy a challenge, some want everything to be easy.Originally Posted by Turric4n666 Go to original post
You watch truetalent way to much...can you say anything without using his exact words?Originally Posted by PackingMoney Go to original post
It's a L2P issue. There is plenty of time to react to her attacks aside from her zone cancel. If bleed is being such a huge problem for you either you a) can't tech a guard break to save your life. OR B) fall for her dash attacks too often. for A you really just need to practice. for B if all they do is wait for you to attack and then they dodge and bleed you pick up feinting.Originally Posted by Fenrirwolf24 Go to original post
Her leap range is fine. the farther back she is the easier it is to see coming. I myself have blocked it several times. and crushing counter striked it a handful of times.
Bleed/poison shouldn't out right kill universally. but other than that the pk is fine.
I disagree with this. I main PK with a 108 full revenge gain gear setup and I rarely use zone attack spam against good enemies as it isn't effective.Originally Posted by teksuo1 Go to original post
All the enemy has to do is block from that direction and zone attack will never hit them, as it only ever comes from a single direction over and over again and is incredibly easy to block and parry.
Sure, it works against inexperienced players, but these sorts of people will learn and adapt to it.
I'm a PK main, and honestly it's disgusting when I see other PK's doing nothing but spam light attacks. Even I find it really hard to deal with. I may block a few hits here and there, but I can never effectively retaliate because there's no time to parry or dodge/deflect. I just have to stay away as much as possible and bait predictable and easily readable moves like the side and forward dashes.
What I think needs to be done to discourage this is reduce recovery time to the receiver of the attacks and increase stagger punishment on the attacker when they are blocked.
Everything else is OK, though the bleed after the patch (I haven't tried it yet since I'm on PS4) seems a little too high - maybe reduce it ever so slightly. It was definitely too much in the beta, but I still think it needs further toning down.
There's a reason no experienced Warden ever uses the shoulder-bash based 50/50. I'm sorry you're one of these people.Originally Posted by Kurumi.T0kisaki Go to original post
All this guys with that "LB can't block" are pure cancer, stop with those lies, I can block every single light attack with LB,Raider,Nobushi and so on.
You are just slow as sh*t or your GPU is trash, or you playing on an cinematic TV that is not made for gaming with your consoles.
Maybe I will make a video how I play against PKs with every character and how I block and parry their lights, not because "im sooo good", but to show you how easy it is because the animation is so predictable compared to some other characters.
The most fun part is when Shugoki,Warlord,Conqueror and Warden start to flame my Berserker,Orochi,PK or Valk when they play the REAL most strongest characters.
Everyone who say different is just not good at this game at the moment, just practice, check your TV ms if you play on console, don*t use wifi and wireless controllers.
Ubisoft's balance-dev said live on stream that all the heavies have the highest winrates while PK's winrate is 45-52% in duels and way less in 4v4. And they actually check the higher level players.
This is the best part about ubisoft, they ignore the crybabies and balance the game the way it needs to be balanced.