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  1. #1

    Dodge (stamina consumption)

    In order to balance the current dodging of certain classes it would, also for logical reasons, make sense that dodge uses stamina.
    Once stamina is depleted a character can only parry and block, but not dodge.

    There is inheritely too much dodging going on at the moment and even though it is a great functionality double dodge, especially for Assasins, cover way too much ground.
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  2. #2
    Dodge is fine. If you couldn't dodge during exhaustion it would be a one sided fight as soon as someone hits the corner. Even with it the way it is, some characters and wall bang the hell out of you with nothing you can do. IE Conqueror. Besides if it was that way, Wardens 50/50 vortex would be even more broken. Shugoki's head but would be broken for the amount of stamina it takes, Warlords head butt would be broken too. Pretty much anything that takes away stamina would be broken as it wouldn't give you a way to escape a wall or corner.

    If you want an example of this, find a friend who is good with conqueror. Play as Shugoki, then ask them to throw you into a corner and try to escape with no stamina. You'll probably change your view very quickly.
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