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  1. #1

    My suggestions.

    1. Make, please, the one color setting (1st or 2nd color) for every part of cloth. Why must I choose this ugly lines, when I just want something simple?
    May be its a good idea to choose ur own colors too for everithing. Because sometimes its too hard to choose proper colors u like for every combination.
    2. Some people just come to the game and stay on point, crushing walls or just walking - for the game does not to kick them off - this is abuse. And they get very much experience and stuff doing nothing. U must rewatch exp gaining system. It must be gained for every earned points for example. Because this people have zero points - at the end of the game they will get zero exp.
    3. Another annoying thing is net errors: why every network error when I search for the game is kicking me to the main screen? Why, If I cant connect game cannot just continue searching another session? Why must I start searching for lucky session again and again. It's stupid. U must hide this mistakes from user and just make him wait knowing nothing about it.
    4. When game tasks update when I am in the game I cant choose new tasks until I restart the game.
    5. Matchmaking is based on the sum of all prestige classes as I can see. Thats why most of time matchmaking is unfair, because people choose not prestige class they cant play for new game. May be it's a good idea to sort people for groups after they choose a hero for this game.

    This is what I rememberd about bugs and annoying things. May be I'll add something later.
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  2. #2
    6. I dont have a basic colors which requer 0 prestige and 1 level availiable. They are locked (at list on PeaceKeeper).
    7. Remove please genderlock for classes. I dont wanna play a girl, but I like a PeaceKeeper class.

    Another two things is about aiming.
    8. In a battle my aim switches to another enemy by his own will. Remove this, please. If I dont push switch button it must not switch. It so annoying and make me loose sometimes.
    9. Aim must be freed right after the enemy is dead - player must not be aimed to a dead body.
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