1. base chip damage on heavy attacks need a 20-30% increase
2. the window for canceling a heavy attack or "feinting" needs to be narrowed down to a small window near the beginning of your attack so you can no longer cancel your swing in response to another players feint,
3. all unblockable charge attacks that lead to damage, either need to be punishable on dodge or easier to dodge, i'm mainly referring to the warlord
4. the timing on wardens shoulder bash GB cancel needs to be limited to the beginning of his charge NOT during
5.need invulnerability frames while being guard broken, at the very least before the Guard Break Counter prompt to prevent stun locking when facing multiple opponents
6.the conqueror needs to be able to Guard Break Counter while charging his heavy attack
7.normalize guard changing frames across all classes and/or reduce the frames required to change block
8. add deadzone customization option for controllers
9. remove invulnerability frames on dodge
and lastly P2P sucks please get servers