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  1. #31
    Originally Posted by Sir_Draxis Go to original post
    I've noticed they dont rely on their own specific los to sync up, they rely on yours. So they could be stuck in a rock and still sync up as long as you can see the enemy. First time I noticed this was when one guy shot through the ground, 40 yards away, from a downslope position, killing his target, amazing technology.
    Hmmm havent noticed it when playing beta but it can be true.
    Could anyone who already play early release could confirm it ?
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  2. #32
    I personally didn't think this game was suppose to be realistic so for me.....shrug....
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  3. #33
    Originally Posted by NewBlacksmurf Go to original post
    I personally didn't think this game was suppose to be realistic so for me.....shrug....
    It's indeed not meant to be realistic. Even Ubi has stated this, even though certain idiots from a certain country don't seem to realize this and are making a big deal out of it. LOL. It's a game and folks should be able to have fun with it regardless. I tested sync shot extensively. Sync shot does work fine, and AI will not have a shot if the AI is in a building or something, which is as it should be. No one is forcing anyone to pull the trigger/call the shot the exact second the shot is acquired. Some folks will take advantage and exploit ... whatever. I prefer to make the choice to wait and be sure of the situation before taking the shot ... something most of these kids have no idea how to do in or out of a game
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