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So I talking to my cousin who is into medeval weaponry, he just made a wooden zwiehander(if you dont know its a long sword that was used to break pike lines in that age and after they would grab further up the sword and use it as more a spear like weapon)
The knight would be a hybrid light but not to light and no bleed(we dont need anymore) but he would have almost 2 move sets there would be close and quick or long and slow the longer range would do more damage but you take the risk of being parried/deflected. the close range would be like a close range nobushi without bleed but a bit quicker and less damage.
The way you would switch would be by using different combos, he would also have a block of his own that would be to throw the person out of his hit range so he could regain stamina or just get some distance ie: on a peace keeper. he would also be able to not shoulder bash but get a disrupt ability kind of thing. he would have low heath and medium defence but it would be reflex defence because of how a zwiehander is wielded irl. they are mostly on the shoulder and his area attack would be a medium speed but would count as a heavy. like the unblockable viking.
this character could counter many but would also be countered by many so it would be a good implamentation to the game.
if you have any other idea for this character please put a comment below.
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