Ubisoft and their ******ed coding....
Have a Peacekeepr, that I kicked into a corner, after another chain, I go for another kick. Before the kick connects she dodges to left, but since she's in the corner, she actually dodges nowwhere. Here character still in the same spot, it just plays the dodging animation, but it registers she's moved and the kick misses.
Ur whole dodging scheme is screwed upl Ubisoft....seriously fix it, if someone dodges into a wall or an object and doesn't move, then attacks in motion shouldn't miss.