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  1. #1

    There needs to be a stamina cost for dodging.

    Ever played against a Berserker that spams dodge? It's really fun right? Even more in you play a slow character, they can do doughnuts around you. I think dodge should cost some stamina.
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  2. #2
    Originally Posted by D0MFTW Go to original post
    Ever played against a Berserker that spams dodge? It's really fun right? Even more in you play a slow character, they can do doughnuts around you. I think dodge should cost some stamina.
    ****my last post got deleted when I tried to edit it**** (i think it got deleted I don't see it)

    If you have a friend tell him to play lb and you can play any class you want.
    Now attack him till you run out of stamina and when you have no stamina tell him to spam the poke belly skill also you are not allowed to dodge for obvious reasons. When you give up and decide to come back tell me how many times he thru you on your *** before you gave up trying to escape.
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  3. #3
    long arm is EZ dodgeable bro. I can dodge it with a ****ing raider. It's a well kown fact lawbringer is the SLOWEST character in the game, with the only reason shugoki not being counted is his "ignore all CC" stance. Even his toplight is dodgeable by everything faster than warden.
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  4. #4
    If you mean dashing I made a post about this and people didn't seem to like it. They hide behind the need for it as a defensive tool so they can keep it and spam it constantly in offense with their no skill needed PK.

    I agree with you and hope they can figure something out. Someone posted an interview with Ubisoft that said they were looking into it but spoke mainly about the defensive side.

    Best I can tell you is try to dash attack them back but if you have a character with slow blocking transitions good luck. Maybe just change to PK, orochi or berserker and join the club. If it isn't changed within about a month I think that's all you will see in 4v4 anyway.
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  5. #5
    I agree dashing should cost at least a little bit of stamina. And like sprinting it shouldn´t be possible to use when exhausted. So you need to reserve some stamina for your dodge escape.
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  6. #6
    The berserker dodge attack is really easy to predict and block. I play berserker a lot and will admit I use the dodge spam attack frequently especially against inexperience players. However, as soon as I realize I'm up against someone who knows how to block it I stop doing it immediately because I know I'll get wrecked if I keep it up.

    That being said, I can agree that dodges probably should use stamina... but then so should blocks.
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  7. #7
    YES! Someone who finally sees the bs that is dodge attack spam! I and a lot of my friends and various players we met are all very VERY tired of characters like PK, Berserker, and Orochi spamming their dodging side attacks with no consequence to it. It's very broken and makes these characters very low on the bar for needed skill. No one likes a spin to win player, the director was interviewed though and shed some light on it and HOPEFULLY they'll do something about it. But knowing how these gaming com. work we probably won't see a fix any time soon. So Guard you ankles and kidneys guys because until the these assassin characters are gonna stab the hell out of them
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  8. #8
    Originally Posted by Steelsoldier555 Go to original post
    No one likes a spin to win player
    What about Warden and his vortex that has no punish, or Warlord's headbutt, Conq's shield bash, Shugoki's 1 hit that is free if he GBs you and throws you into a wall?

    I honestly don't get why it is the assassins that get all the hate when none of them are even in the top tier, which goes to show they are not as good as people make them out to be.
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  9. #9
    Blocking and parry would also get a stam cost so careful what you wish for
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  10. #10
    The problem is it's a spammable no risk, high reward maneuver...any special maneuver like that should cost something. When you fight a guy and that's all he does, over and over again you know there's a problem.

    Yes this includes the Warlords lame headbutt and a few other GB's on certain classes...we all know who they are.

    Why should certain classes have to worry about stamina so much but others don't? Stamnina usage is not balanced in this game anyone that says otherwise is a complete fool with no experience with the game.

    Why should Nobushi's stance cost so much stamina but the Warlord can spam headbutt over and over again? It's bs
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