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  1. #1

    Revenge is actually useless in 1vX matchups, and here is why

    Player A is being ganged up on by player B and player C. Player B spams a shoulder charge or shield bash. Player C spams guard break. Player A MUST dodge the charge or get backed up into a wall or ledge. However, dodging grants a guaranteed guard break, and thus if player A dodges, player C gets their guard break and throws them off anyway. If revenge is up, the only thing player A can do is get rid of a single guard break, but then player B and player C repeat the process and it ultimately accomplishes nothing.

    Revenge is supposed to even up 1vX matchups to some degree, but in practice it's completely useless against competent players. It does not provide the disadvantaged player with any answer for unblockable spam, or even just plain old guard break spam from multiple enemies. Furthermore, it is heavily weighted towards being excessively powerful against incompetent players (i.e. players who swing blindly at someone who is popping revenge), since the knockdown parry grants a free top heavy. It's just a terrible mechanic all-around.

    If you REALLY wanted revenge to even up 1vX matchups, you'd have to make revenge grant universal immunity to knockback from charges - force players to actually try to engage instead of just spamming unblockables and guard breaks all day. Otherwise, it's a useless mechanic that seems overpowered but really doesn't help you at all at higher level play.
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  2. #2
    YEAH ....

    I've a better idea ... why dont let revenge kill every player around you istantlly???!!

    Revenge is a thingh that let you a mild comeback ... but if proper contered must lead to a dead cause you are 1vX and you are in disadvantage.
    Must grant you a chance to wipe all attackers only if they just try to hit you like mad.
    In that case they deserve it.

    If u are equal in a 1vX so its better to dont have anything behind a 1v1
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  3. #3
    The entire purpose of revenge is to grant the disadvantaged player something of a chance to fight back. If it's completely failing to do its job, it has to be fixed, simple as that.

    The fact that unblockables completely circumvent all of its bonuses makes me think that it is simply an oversight by the devs. They didn't foresee how simple unblockable spam could render its bonuses entirely moot.

    It's fine if you think 1vX scenarios should always result in the solo player dying to competent players, but it is extremely obvious that that is not Ubisoft's intent, otherwise they wouldn't bother with revenge at all. It needs fixing.
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  4. #4
    Originally Posted by Zyrusticae Go to original post
    The entire purpose of revenge is to grant the disadvantaged player something of a chance to fight back. If it's completely failing to do its job, it has to be fixed, simple as that.

    The fact that unblockables completely circumvent all of its bonuses makes me think that it is simply an oversight by the devs. They didn't foresee how simple unblockable spam could render its bonuses entirely moot.

    It's fine if you think 1vX scenarios should always result in the solo player dying to competent players, but it is extremely obvious that that is not Ubisoft's intent, otherwise they wouldn't bother with revenge at all. It needs fixing.
    Wrong is the concept of the "disabler" if you dont have a disabler you will die 4v1 cause revenge without a disabler its unbeateble .

    what you ask is a win button when you are in disadvantage, and thats dont make sense ... why if you are in disadvantage for bad positioning / bad game / ecc.. they have to grat you an unbeateble advantage??

    Cause its the only thing can stop revenge .... i win a lot of 1v3 cause nobody try to disable me.

    When in revenge you dont have stamina, you are unstoppable, and have a tonload of damage, plus a shield ... if nobody disable you you can just kill the fist one with an heavy and then kill the other one with area, unblockable spam...cause if you attack you cant be GB
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  5. #5
    That only works on bad players.

    Good players know how to parry any blindly thrown out attack, even if you're in revenge. Similarly, you can't get any guaranteed guard breaks either. Revenge is currently 100% useless against good players.

    Remember that it has a limited duration too, so even if they're stuck on the defensive they can 100% defend themselves for the duration of revenge. It works great against bad players, but against anyone competent, well... may as well just run away.
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  6. #6
    It's a chance... Not a 100% win button.

    Currently, it's working pretty damn well in 2v1 situations. I can generally pop Revenge, kill one right off the bat and 1v1 the other guy. Even 3v1s can be won if one of them can be killed relatively quickly after the first one.

    Keep in mind that you can't always pull off the right disabling combo in the right spot at the right time. The initial Revenge could kill one of you RIGHT there.

    Revenge is the reason I don't mind charging into 2 players if I know I can safely 1v1 them at least after I off the first one with Revenge.
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  7. #7
    Originally Posted by Zyrusticae Go to original post
    That only works on bad players.

    Good players know how to parry any blindly thrown out attack, even if you're in revenge. Similarly, you can't get any guaranteed guard breaks either. Revenge is currently 100% useless against good players.

    Remember that it has a limited duration too, so even if they're stuck on the defensive they can 100% defend themselves for the duration of revenge. It works great against bad players, but against anyone competent, well... may as well just run away.
    Yep but you miss the point ..... you have to outskill your enemy to win .... and its right this way .... you cant be put on the same level of 3 enemy attacking you ....or just all lose sense

    Its up to you to dont get baited to use vengance by feint or switch target to get a kill or just feint .... if they are defensive so your veng pop away but you buy time... and when they try to hit you it will pop again ....

    Menwhile your team mate can help you ..... if you are the only one alive on broken or in an elimination...if they are skilled as you, well you are supposed to die, or it will be unfair.
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  8. #8
    If a Revenge players is unable to be disabled, it will quickly become too strong. Revenge isn't bad now because it can be countered by smart play while the Revenge player does have a chance if they properly space themselves.

    Don't get cornered and parry unblockables. If there are too many to parry, dash out of the area and punish if you can. All unblockables have heavy recovery.

    Gb spam is the bigger threat to Revenge, which is why you need to have good spacing to have any chance. You have to make the enemies become their own obstacles and maybe that's not possible sometimes, but when it is then it's satisfying.

    Your suggestion would make Revenge broken and then removed completely or rolled back to current form. They said in that recent interview that having revenge only gives you a sliver of a chance, not really puts you on the same level.

    You still have to be more competent than your enemies to win.
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  9. #9
    TCTF_SWAT's Avatar Senior Member
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    The biggest threat to revenge is disables. Since they ignore armor, immune to GB's and parries/blocks.
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  10. #10
    Originally Posted by TCTF_SWAT Go to original post
    The biggest threat to revenge is disables. Since they ignore armor, immune to GB's and parries/blocks.
    Hyper armor, like Shugoki has, would be fine on revenge. You already can't be interrupted so I'm surprised they didn't just use the same mechanic.
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