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  1. #21
    coloss3070's Avatar Member
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    Originally Posted by ddriggers843 Go to original post
    I watched some of your vids, I really don't think you have the understanding of the class to just start throwing out suggestions for the class.
    Thank god I "really don't understand the class", otherwise wouldn't be able to pull out double team kills and finish 1st every single game; and wouldn't be able to pull out these parries and kills in duels. I confess that I can not turtle as these boring players in duels who try to do so but this is simply because I find it boring and everything I try to do is to have some fun there since these are just online casual games.

    Now let me see your vid/s and show us your gameplay. Otherwise your opinion might be considered hmm - worthless and spam?

    As to some of your statements:

    "Parrying lights" - with a slow switch stance like LB's one this is a very inconsistent decision against most characters (assassins). Not to mention the unstable connection of the game which prevents you from reacting properly sometimes. Against lights you can go just go regular block>shove and disrupt them for free for a potential mixup afterward.

    "GB after shove" - doesn't catch dashes all the time if they time them properly you can't catch them but if you had had enough matches with LB against decent opponents you would have known that.

    "Free impales kills" - Nothing out of Impale is free because only total scrubs can't block it or dodge it or whatever. The only "free" kill you can pull out of it is if you catch unaware opponent near a ledge in skirmish or dominion. To be able to pin someone to a wall you should be able to pin them almost 90 degrees upright to the wall and most of the situations you don't have a wall because a decent player won't corner himself easily to begin with, but yet again, a blocked Impale leaves you with no stamina just right to the opponent so it is high-risk moderate reward to be called "a free kill".

    "Long arm" - You are probably the only one person who thinks that Long arm is usable. Again - you can catch a noob with most of the time or again - someone in a team fight to prevent him from using his revenge and stall.

    Pardon me, but your post was full of trash. I await your vids to prove me wrong.
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  2. #22
    coloss3070's Avatar Member
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    Originally Posted by meppho Go to original post
    You asked for 6 buffs, then went on boasting how your win% is about 70% and KDA 3.0, suggesting the character works fine?
    In the beginning of my post I mentioned that all of these implemented at once will be too much but some of them are worth testing. Another thing I mentioned a few times is that some of these are supposed to improve LB against decent players in duel type matches. In mass fights LB is one of the strongest heroes if not the strongest one.
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  3. #23

    erm..

    Originally Posted by coloss3070 Go to original post
    Alright, after 70 hours of Lawbringer these are like my final thoughts about how he should be adjusted. Maybe all of these will be too much at once but I jot down some potential tweaks:

    1) +8-10 dmg on heavy attacks. He relies too much on them and he has the less damaging heavy attacks compared to other faster characters

    2) Make Shove to put the opponent into more hit stun and/or make Shove has less recovery in a way that prevents the opponent of abusing dashes against him. If they dash after shove then LB should be able to unconditionally punish their dash with GB (after Shove), that's what GB is for, right? All this will help a bit for his signature pressure which is not as viable as pre-patch. Now counter GB-s are way too easy to execute.

    3) Make a guaranteed rear heavy after Long Arm. The move right now doesn't fee rewarding enough for its properties. Another option here is to just tweak Long Arm itself and make it more usable. Maybe make in cancelable and/or extend its hitbox so that it catches opponents easier.

    4) Decrease the stamina drain from blocked "running impale riposte". It is way too easy for them to block it and if they do you are in a great disadvantage!

    5) Add to his movelist L3+Shove option (similar to Warlord's L3+Headbut). The single option right now he has from running is riposte only and makes it too predictable. Of course, you can stop for a split second after a run and try to shove but it feels clumsy and easy to react to. It might be sth else but it feels like LB should have another option from run

    5) Parry tweaks - make impale riposte from a parry unblockable and make the "unblockable" follow-up a bit faster and/or auto trackable eliminating the option to be as easily dashed as it is at the moment. Make it parriable only. Both of his parry follow-ups (excluding GB after parry) at the moment feel inconsistent, especially "the unblockable" one where the opponent have a lot of time to punish you either by a dash or by a parry. It is not only inconsistent but it also a suicidal imo.

    6) Increase the switch stance speed
    I agree with 4).

    and with the dude who said parry overhead Unblockable needs speed increase (only seen it hit when the player goes AFK)
    otherwise I think he doesn't need any buffs except; increase the attack range of his attacks (excluding Long arm-but give long arm massive stam dmg on opponent, it can be quite hard to hit with unless they are stuck in a corner).

    I feel your win ratio that you mentioned speaks enough that LB doesn't need to much of a buff.
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  4. #24
    coloss3070's Avatar Member
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    Just to avoid confusion - I edited my post point "2" adding: "WHEN TIMED properly, dashes can not be punished by GB right after shove" and that's why I think that this should be fixed. I've played some very decent Kenseis and Orochis who somehow managed to pull out free dashes after I shove them without being able to catch their dash with GB right after shove. Especially when they dash towards your left side, it is so frustrating. Yet again this happens only on high level of play but once you face such a opponent you shoud completely forget about Shove which is stupid since shove is LB's signature move.
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  5. #25
    Originally Posted by coloss3070 Go to original post
    In the beginning of my post I mentioned that all of these implemented at once will be too much but some of them are worth testing. Another thing I mentioned a few times is that some of these are supposed to improve LB against decent players in duel type matches. In mass fights LB is one of the strongest heroes if not the strongest one.
    I see. I won't argue specifics as I don't play Lawbringer, but based on your own words then it seems pretty balanced?
    If things like Long Arm aren't working properly (something that I don't think ever happened to me, actually many times I got thrown without actually connecting with the weapon, but I blame P2P for that) then it's one thing, but buffing for the sake of buffing is a different thing.

    Case closed form me, got your point, won't argue anymore.
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  6. #26
    Stance change needs to be acceptable.
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