Ubisoft i beg you.... increase difficulty lvl. This is the Achilles' heel of your production. You might also disable respawn option (only when you play with other players) on highest difficulty lvl, during a mission where the only thing that can revieve you is your team mate. When we can respawn during the mission at the hardest level we do not feel the consequences of our decisions - is completely pointless.
I'd agree with making it a global option at the discretion of the host--as I would things like friendly fire or being able to swap weapons away from a crate. Might be a little late to add it in now, though.Originally Posted by QlachPL Go to original post
Yes, i agree.
There have been many good suggestion for fine-tuning the mechanics on higher difficulties.
Spotting mechanics, respawn, weapon swap, host enforced difficulty etc.
I really hope, the devs take some feedback from the forums, because all of these suggestions should be relatively easy to implement, since they should not need major code rewrites. Also, since they would only affect certain difficulty settings, there is no risk of alienating the casual crowd.
i've seen a short video of the biggest german pc gaming magazine/site "gamestar" in which they are playing the beta and also state that the game would have potential as a challenging tactical game, when the higher difficulties got some tweaking.
So, if the devs dont consider the forums feedback, i hope at least the big boys get heard. f.e. also famous uk magazine/site pcgamer is known to favor challenging, complex gameplay over casual joy-rides.
but most importantly, all those suggestions are very easily implemented, so there is really no good excuse to not do it!![]()
they did it in R6 - you can be revieved only one time, if your team won't help you have to wait until the mission is over, or team will fail.Originally Posted by RV_whiplash Go to original post
nothing but i can also play with my left hand and closed eyes... then i will have reeeeealy hard lvl. This is the role of the producer to implement the rules of the game.Originally Posted by TheGSWarrior Go to original post
You may be asking for too much, the developers of this title are amongst the worst I've seen for interacting with the community, they've really shot themselves in the foot with this title and deserve all the bad reviews and bad press they get.Originally Posted by fabiofrank Go to original post
As much as I have wanted and suggested for these suggestions to be in the game, it doesn't look like they will be in the game as streamers are playing the game now with the day one patch applied and from what I can see, re spawns and weapon switching anywhere is still very much there.
They havn't been playing on extreme mind, but im not holding out any hope to see re spawns and weapon loadouts to be restricted
So my heart goes out to all you players who might be playing with randomers who can run in like rambo, die and respawn with all of there ammo re-supplied and switch out there guns at any time
"Let me just mess up the mission for everyone with my missed sniper shot, and then run it shotguns blazing because if I die ill just restart SLIGHTLY out of the mission area"
....
Thank god im playing this with friends who are tactical players and MGSV fans who enjoy pulling off perfect stealth operations
I know this game is made to make money but it really feels like its so GTA online influenced, they should have just gone wackier with it instead of trying to keep the straight faced military Tom Clancy face on it.
And they have.Originally Posted by QlachPL Go to original post
You people need to keep in mind that they need to appeal to a lot of different play styles.
If it's something that has a simple work-around, like this instance, just do it.