Gotta agree with this gentleman here. Stance changing speed is mandatory.Originally Posted by Iuslez_ Go to original post
I dont know if people that speak against what the OP is saying play the raider at all or if ever. Its so easy to say look at this vid or try that. Bear in mind the other people will work you if your raider supposed unblockable attack isparried. 3v1 4v1 all the more worse. Here is how it works example: 3v1 4v1 is even worse. Your in revenge mode you swing your unblockable it gets parried. the other 2 hack and slash so fast and your dead before you know it. Even if you get off another unblockable it gets parried. So sorry the revenge for the raider is useless. He is too slow to do anything in that situation. The raider's unblockable attack needs to be just that UNBLOCKABLE/parried. Thats the facts jack. You can disagree all you want. Play one and find out.Originally Posted by Duckbit Go to original post
Although what you state is an opinon I will leave it at that. First.. me playing the raider for awhile I know how to beat orochi, berserker, and Peacekeepers are difficult in general but nobody said to remove parrying. Secondly, you assumed my gameplay is to swing the slowest attack as If I am a rookie? Once again man don't assume and make comments that are irrelvant. Thirldy lmao you state "they can light spam you, GB you, deflect you, dodge you, block you, have some tea then block you... YOU as a Raider are the one who NEEDS parry". Can't anybody do that to anybody?? LMAO isn't that basic technique of the game?? lol Disregard that comment and once again to conclude I never said remove parry but modify? absolutely, It needs some more skill to pull off.Originally Posted by The_Mensan Go to original post
Welcome fellow RAIDER! I appreciate the discussion and feedback! YES ABSOLUTELY, somebody who knows where I am coming from, I love the raider but he does need to be twinked to be balanced with the other players, I am not saying make him OP but at least one modification that gives him a chance to defend himself other than throwing people off the cliff when the oppertunity presents itself. All of your suggestions I agree with, at least we are on the same boat. Side note: I completely agree with you on loving the raider for the feeling he brings as a viking and the viking theme. He is the quintessential VIKING! (which is why I want fair balancing.)Originally Posted by SlimeLVL1 Go to original post
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Yo mannnn, absolutely the raider has a unique ability to grab you and ram you against a wall, that should definetly come with some minor damage? (ITS A BULGING KNEE TO THE FACE) Like that should def be implemented.Yes the PK is a nightmare for him, pray your timing is correct! I agree with your comments thanks for the discussion!Originally Posted by BL4CK_W4LL_ Go to original post
LUSLEZ! Nice to meet ya man, but as an experienced Raider the tips help... but they don't lol quote my first post! Lol But I hear ya man but we are going to agree to disagree! The zone attack is powerful but at the same time (only know if you truly have put in hours with the raider) is it really that strong if it is almost always parried against another seasoned player and you lose insurmountable amounts of stamina and gain damage from it? Trust me as a raider it makes you afraid to throw it there, aka makes the move obsolete..Originally Posted by Iuslez_ Go to original post
Yes I am down for the feints, but man after a few feints (that as a raider you usually take damage for because by time you feint and manuever to another move the opponent is faster than you and fast enough to have got a hit in) your at a good lost of stamina and feints still dont matter if the person can PARRY like crazy smh. But reread my initial post, like I stated in another reply... I NEVER said to remove parrying at all. To modify it? Yes, it needs some configuring to where its more difficult to pull off.
Great discussion thanks for the comments!
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[QUOTE=TTVPappusGaming;12404559]Funny thing that if the zoneattack couldn't be parried it would actually be worse. But you play since alpha so you know everything there could possibly be to know about the raider. He has the best unblockable in the game yet you still complain about it. Funny guy.[/QUOTE
Raider's best move 1v 1,2,3or 4 send em home crying.
drop a fire bomb at my feet and crack each foe over the head alternating among the fools that dont fry,execute the last one standing, while your character is still burning!!!!!!
I come from a Raider perspective. I have played him since closed beta and have been playing him exclusively in Duels and Brawls, so I can't say much about the balance of the Raider with gear stats on and 4v4 environnement.
However, I have clearly had my share of experience in 1v1 and 2v2 with him. I play Raider because I love the way he looks and I like the feel he has.
His moveset is rather simple, straightfoward, and his heavy combo pretty much kills on completion. But that is never going to happen against a skilled player unless you have been playing Inception level of mindgames with your opponent. I have a love and hate relationship with the Raider. Every win seems like you have outplayed your opponent, but every fight also seems like an uphill battle.
Guard change is slow enough so countering Peacekeeper's light attacks is a matter of prediction rather than reaction.
No guarantied heavy after GB makes the raider GB followup either very stamina consuming(ZA), dependant on the environnement (perfectly spaced wall stun) or suboptimal(knee to the face+light attack, light attack or heavy canceled stunning tap). It's not a bad thing, just an observation.
Slow light attacks and slower heavy attack makes for a very easily interruptable character.
I find it odd that a character that look like could brute force his way in a fight doesn't have any initerruptable attacks.
I feel like Raider should have more follow up after a stunning tap. Right now, you can only follow it up by a light attack.
I feel like the Raider should be able to land a side heavy after a wall stun, I am not versed in the other character but he seems like the only character who does not have a guarantied heavy (or good punish) after a wall stun.
I feel like tweaking some numbers on his recovery frame or windup frame would go a long way to make him viable in 1v1 at high level.