If someone sets it up right (at close-ish range to you) and you're committed to an action (attack, etc) you're pretty screwed. All you have to do is watch, wait for your target to attack, fire, and you're pretty much guaranteed a hit unless your target is super on the ball and in a position where they can cancel their attack.Originally Posted by DJ_Masterson Go to original post
In my experience anyway.
I'd like to commend whoever it is manning their catapults. Sniper range and accuracy with tank round velocity![]()
The real bummer is on breaking points. Which it's best to stay together if your enemy has put you on breaking point, so if the enemy has any knights, GG. I also had an elimination match where on the last round i got instakilled, I was paired with a PK and I made my approach i saw the read circle on the ground and i was dead center.
I think that it could use a tweak like less damage more DOT. Or give the other classes final feat a significant buff.