🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11
    I'm a prestige 18 Conqueror, i've played like 200 or 300 hours with this character and in lobby people are saying: "Don't you get bored ?" or "A conqueror is previsible af" etc etc

    And it's true.

    We have only one combo: the shieldbash.

    We don't have super armor. (Hello Warlord and Shugoki)

    We don't have 3 combo to send people to the ground. (Hello Valkyrie)

    We're less tankier than assassins (Hello Peacekeeper with defense build)

    We don't have a super sayan zone attack,(Hello Warden and Orochi) its even completly useless

    Ah and we're the only class of the game who can't use feint. Like Ubisoft staff just thought of a class which no one will like cause too dumb to do things other tanks of the game can do.

    I get it, the shieldbash is annoying but it will be nice to have something else to do cause in high level games, everyone and i mean EVERYONE can dodge us.

    But i guess Ubisoft don't give a damn.
     3 people found this helpful
    Share this post

  2. #12
    Originally Posted by Barboron Go to original post
    Regardless of how much hate people put on the conqueror for getting shield bashed or crushed there are certain aspects of it that making it absolutely ****ing stupid:

    • Warlord's headbutt seems to win out over a shield crush (really? someone's head going against my body weight being thrown at them)
    • Warlord's headbutt can be spammed so frequently with too little of a stamina cost
    • Follow up damage versus the Warlord is ******** considering your potentially further knockback and possibly knocking your target out of range
    • In the event you miss, you can be left quite vulnerable while yet again, the Warlord has the advantage of being able to run a considerable distance greater with their shield charge, out of harm's way



    I get that I am not the greatest conqueror and still have a bit to learn but from experience of using it, it just gets **** on by being so vulnerable while charging a heavy attack and not being able to counter guard break (so much for being a defensive character) along with the list above.

    This is just speaking from personal experience, perhaps someone could give me some advice on how to counter this but I have found that dodging backwards is absolute horse ****. Versus a Warden I have literally done two back dodges and STILL got shoulder tackled into the inevitable light attack. Dodging left and right seems to be no good (my timing must suck) since it always goes into a guard break and yet again, I find the forward shield crush just isn't all that good to counter.
    So, why not nerf Warlord's head butt? All the scenarios you list involve Warlord so it would only make sense to nerf him, rather than cause a huge imbalance by buffing Conq to Warlord's level. Also, Warden's shoulder charge is pretty BS. The only way to punish it is to dodge left or right, into light attack. Make sure that when you make the attack that you aren't attacking into his guard as he will be able to block that easily (the recovery from a missed shoulder charge is stupidly fast). This is all assuming that he doesn't go for the GB cancel, which pretty much throws all that out of the window. In that case you have to let him hit you with the GB and then GBC him.
    Share this post

  3. #13
    Originally Posted by Shinimas Go to original post
    He has weaknesses, he has strengths. Shield bash into light is good reliable offense, good dodge confirm via the same shield bash, unique punishes on certain blocked attacks (e.g. Orochi zone). I mean, sure, he's basically a poor man's Warlord, but Warlord is insane. Conq is near the top, although definitely not the top in 1v1. You want to talk actually bad characters - take a look at Lawbringer, Kensei and Raider. Conq is also great in 4v4, but we aren't talking about that, I assume.

    I think his shield bash needs to be more punishable, but his mixups need to be buffed. E.g. his allguard feints need to be made better, his allguard needs to be made faster and more consistent, it has a weird delay right now. I also think his top heavy needs to 1shot low HP people so they die if you wallstun them, which is fair imo. Bottom line, they need to nerf his shield bash but make the rest of his kit better because Conq is very one dimensional right now, even though he has a lot of potential thanks to allguard making it possible to feint lights.
    Yes he has weaknesses (as I said too little damages, ZA useless, predictable) and strength (punish heavy, shield bash) but every advantages he have are balanced by his defaults :
    - heavy punishing : free GB after blocking heavy is good, but little damages on GB and heavy are easily parryable so a good player is never going to try heavy for pressing (no use at all against cong)
    - Shield bash isn't reliable, light attack sometimes miss due to range and the bash is easily stepped. And if shield bash become punishable, well it is going to be a high risk low reward ... too much risks for this move to be used. I mean it is a strong tool but not broken at all. (The problem with warlord's headbutt is that you can't step on reaction but if it was the case it wouldn't be broken either.)

    And is conq a bad character ? I don't think so but he isn't good either, he has too much weaknesses. He deserves to be buffed in order to have tools against other characters (especially assassins) and his shield bash is good right now and don't need buffs or nerfs. So don't compare him to bad characters that needs a lot of reworks cause it is not what conq is.
    Share this post

  4. #14
    Yes, lets buff one of the strongest classes in the game. Makes sense...
    Share this post

  5. #15
    Originally Posted by Barboron Go to original post
    Regardless of how much hate people put on the conqueror for getting shield bashed or crushed there are certain aspects of it that making it absolutely ****ing stupid:

    • Warlord's headbutt seems to win out over a shield crush (really? someone's head going against my body weight being thrown at them)
    • Warlord's headbutt can be spammed so frequently with too little of a stamina cost
    • Follow up damage versus the Warlord is ******** considering your potentially further knockback and possibly knocking your target out of range
    • In the event you miss, you can be left quite vulnerable while yet again, the Warlord has the advantage of being able to run a considerable distance greater with their shield charge, out of harm's way



    I get that I am not the greatest conqueror and still have a bit to learn but from experience of using it, it just gets **** on by being so vulnerable while charging a heavy attack and not being able to counter guard break (so much for being a defensive character) along with the list above.

    This is just speaking from personal experience, perhaps someone could give me some advice on how to counter this but I have found that dodging backwards is absolute horse ****. Versus a Warden I have literally done two back dodges and STILL got shoulder tackled into the inevitable light attack. Dodging left and right seems to be no good (my timing must suck) since it always goes into a guard break and yet again, I find the forward shield crush just isn't all that good to counter.
    ~Actually false. whoever starts their unblockable first is the one who wins the trade in both stun time and stamina damage. this goes for all unblockable bashes. I have a clip I'd be more than willing to show you if you don't believe me.

    ~Both can be spammed.

    ~Follow up damage is better on conq. the guarenteed light on the conq after a bash does more than the stab from the headbutt. and the occasional guarenteed heavy deff does more than the stab on the headbutt.

    ~ A running charge? yes. a charge while locked on? nearly impossible to punish if the conq is smart. Literally impossible to punish with some heros.

    You need to get better at being a conq clearly. I'm above average at best and my best hero by far is the conq and none of what you said is remotely true.
    Share this post

  6. #16
    Aarpian's Avatar Senior Member
    Join Date
    Dec 2016
    Posts
    704
    It feels like I'm taking crazy pills...

    Conq is very strong. The only buff I'd like to see is heavy damage up to 25 for consistencies sake, but realistically he doesn't actually need it.
    Share this post

  7. #17
    ThePollie's Avatar Senior Member
    Join Date
    Dec 2016
    Posts
    1,158
    So... What? You want Conqueror's braindead bash buffed because Warlord's braindead bash is more powerful?
    Share this post

  8. #18
    i dont get why Conqueror is getting nerfed. yes he is strong, but is he fun to play? i dont think so, the only thing you are able to do is a shield bash into light attack...wow.
    my signature "hard hitting" move, charged heavy is vurnable to GB, cool....
    i cant finish off one health bar, cause my heavies dont do enough damage.
    i cant feint (dont care to much)
    yes he is strong and i guess Ubisoft got a high win rate in 1o1? but guess what, Conqueror has the lowest population, and he is supposed to be super strong and still not much population? there needs to be something wrong there.
    Share this post

  9. #19
    I love my Conqueror and i realy like his limited toolkit, but let it work, whats the point of a realy obvious charge attack, that not only everyone has the option to just back up, but also put me into a mixup, opponent just dashes up to me and GBs me, if i release the charge, to "conter" the GB he can parry...i have so few moments to hit my opponent by offence, so let me some freaking damage, when i get a hit in
    Share this post

  10. #20
    Don't compare to warlord. Warlord actually needs nerfs to be brought in line more with the conqueror. After some adjustment to the top heroes happens amd some buffs to the bottom heroes (lawbringer, raider) we'll see where conqueror stands in terms of playability.
    Share this post