4v4 is the main game mode... I am not sure why you deemed it "casual". The "duel" and "brawl" modes are watered down version of dominion for children who haven't got the gear and is too afraid of someone else's 10% advantage.Originally Posted by Denwor94 Go to original post
Dominion is the MAIN MODE of the game.
As a Raider / Lawbringer that sucks at 1v1... I can literally determine single handedly whether or not my team wins in Dominion / Skirmish mode. The long push / throw of Raider and Lawbringer is totally OP in those modes. You can stay out of view... Charge it with your impale and it's over. They are the only class that I use to get my 8 kill streak in Dominion / Skirmish Order. It's so easy with their high damage, long range and environmental kill abilities.
In 1v1, Raider is I think THE WORST hero. He has no options, he's slow AND he can't even get a heavy attack off a GB / Parry (most other heroes can). He's almost intentionally gimped in 1v1. His "stunning tap" is also useless against good player because they can still dodge your slow attack without indicators.
LB doesn't need major reworking, his counters are solid, it's just up to the player's ability to recognize what he's parrying and what he can get off that. If you can recognize and parry lights LB is pretty strong particularly against assassins that lean on side attacks since sides are always lights. Most people don't seem to realize parrying a light has more advantageous properties than parrying a heavy.
His shove game is also pretty strong his ability to reverse bad situations and shove his way out of corners to control positioning is good, he doesn't need major tweaks. Too much and he'll end up really OP. He's already quite strong in the hands of upper tier players.
Raider, needs his kit fixed, then he needs to be tweaked. Stunning tap is supposed to be a cancel from ANY heavy. Instead it only works on his FIRST heavy. Which severely limits his options. His stunning tap and his wall slam throw CANNOT exhaust an enemy and are bugged in that in scenarios where the enemy is very low on stamin they actually GIVE stamina back to the target. Which again limits his options, His running grab actually needs a tweak to reduce the startup and improve it's active frames because there are scenarios where you sorta hit and brush off the target because the active frames didn't start yet. As Raider is one of my mains I can say for sure he needs some kind of command throw that does damage. Because he's labaled a GRAPPLER with EMPHASIS ON THROWS and has no throws to speak of that give him any real advantage. Something like a command throw that can be done from neutral or canceled into would be perfect. Other than that I'm not sure what else they could change without raider becoming a monster.
False.Originally Posted by IroncIad Go to original post
Yes. Very much agreed. Hell, if they only do one of those things I want the attack speed buff. Just so he can have some more confirmed attacks.Originally Posted by AveImperator85 Go to original post
First off high five for the Dark Souls 2 Boss from Crown of the Old Iron King.Originally Posted by Knight_Raime Go to original post
Secondly I totally agree. The Lawbringer doesn't need statistical changes to damage, hit points, or stamina. Those are all fine as of right now. What it does need however are small tweaks to make the combinations a little more effective/competitive.