How hard can be keep the package of tracks always available for players?
I missing tracks of MC event, cuz i had not gems when they are released, but now i have and can't to buy.
I missing loose tracks of halloween event, RL don't care about claims of community, Fact.
After U complete all missions U just have to grind all tracks. RL have been making this hard. Thanks a lot.
Seconded. I don't understand why RL wouldn't give people every chance to spend gems on tracks, isn't that the whole business model? Who benefits from keeping them locked away?
MeOriginally Posted by woody7483 Go to original post![]()
I think they are more concentrated on new trials game for mobile than fixing bugs and listening player's requests.
But this isn't fixing a bug and it's something they do somewhat routinely anyway. All they need to do is let us buy something that already exists in the game.Originally Posted by KrazFTW Go to original post
Plus, its revenue generating with minimal effort on RL's part.
What revenue when it's so easy to get free gems with rooted device. That's why they try to make unhackable new game, which in my opinion is impossible.Originally Posted by hanks420 Go to original post
hack for gems is other problem....how was said, keep offers available for purchase should be the bussines model. The way of make money in a free game.Originally Posted by KrazFTW Go to original post
I might pulled up the topic in wrong direction, sorry. On topic, you are right - the maps must be available for purchase/win. Who decides what is fair? Either those skilled players who won them or those new players who joined after. Maybe it will be reasonable if the purchased maps will provide less experience points compared to those who have won them. But being new player will exclusively mean less experience... So the events (story) must be periodical and single player may take part in them only once. This way winning a map will have the same experience points for all players either they be older or newer. All maps must be available for purchase (no gems, chips, gold etc.) for those who didn't managed to win them, simple as that.
Yes.Originally Posted by KrazFTW Go to original post
Good players earn tracks. They are on the higher positions on the leaderboard. Because they are good. They play the FULL game.
Average players buy tracks. They are on the lower positions on the leaderboard. Because they are not so good. They "run after" the game.
Good players get tracks sooner, they deserve it. They have time to improve and step upper on the LB.
Average players get tracks later, they (would) pay for it.
So simple. Should be.
Ok, but at any moment they need release all tracks for all players...it's possible i start today and can earn only 200 tracks when the game have 250 tracks (for example) ?
i'm not an average player i just start some months after the game was released...but RL does not help! In that model, next year whom has all tracks will have 50 tracks+ which the others recently players.