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  1. #1

    Making pk more fluid

    First of all let me state the fact I'm a pk main and never played any thing else (assassins are my fav)

    So I saw someone idea to emphasize speed of the pk by taking some damage off her 2nd attack from her light attacks and move the damage to heavys

    Now this idea is a great idea but if they want to do that they will have to speed up pk heavy attack. As a pk main I can tell you the reason I don't use heavy is not cuz it don't do damage but it's impossable to land on a skilled player you can't even guardbreak and heavy someone as a pk(now MAYBE you can take some speed off her R1 with these changes **MAYBE!!!**)

    Also I would like to adress the counter system on pk.
    Now my idea to fix countering on pk in no way dose it increase her total damage (in anyway I see. Feel free try proof me wrong)

    How I personally play pk is by parrying and blocking attacks. If I parry a attack and then guardbreak someone that's guaranteed damage just like the counter. Stabing someone 3 times is way more damage(not right now on console) parrying is also much safer and easyer to pull off so why would I ever use counter over parry? "For sake of mixing things up so you can throw off your opponent" you can't stop me from doing both of these moves so why do I need to mix it up?

    My idea is to increase the counter window on pk and make the damage same as parry + stab combo. I personally don't see anyway that doing this will increase her overall damage it just makes countering a viable option over parrying but they both lead to same end results...her bio thing dose say counter attacker

    Also for people saying increase window on all assassin's counter both orochi and zerk automatically counter (yes orochi has to hit a button but it's the same button he is using to side attack with) but in my *opinion* counter works just fine on them idk I Dont play them so I can't really say.

    Also I'd like to throw this in at the end I don't feel like trying fit this in somewhere...I'm sick of trying use my sidestep attack but then accidentally do a counter and missing my opportunity to attack (another reason why I parry/block over dodge)
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  2. #2
    Aarpian's Avatar Senior Member
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    Yeah let's buff PK that sounds like a good idea
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  3. #3
    PK doesn't need a buff, she just seems weak because of the defensive meta.
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  4. #4
    Originally Posted by PackingMoney Go to original post
    PK doesn't need a buff, she just seems weak because of the defensive meta.
    I don't think pk is weak but even I'm getting bored with R1 spam (maybe my boredom will go away when I'm shanking ppl?) But I see so many complaints on R1 spam I thought this was a pretty good solution to it instead making her speedy gunzalic (have no idea how spell his name) make her kinda like someone who dances around their opponent
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  5. #5
    Originally Posted by Aarpian Go to original post
    Yeah let's buff PK that sounds like a good idea
    Yes, PK is so weak, I doubt that anyone would play her....Oh wait...
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  6. #6
    Originally Posted by De4d_0n_Sight Go to original post
    Yes, PK is so weak, I doubt that anyone would play her....Oh wait...
    Pretty sure he was being sarcastic. I would think he would approve of these changes it makes pk less of a noob stomper and more of a skill based hero...but seeing how he goes to every pk thread just to say somthing stupid like this i don't think he will be happy till pk is gutted

    Also I would like some genuine feedback I personally think this a great idea it transfers power from R1 spam to other things without increasing damage at all
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  7. #7
    Aarpian's Avatar Senior Member
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    Originally Posted by Simi_Xiamara_ Go to original post
    Pretty sure he was being sarcastic. I would think he would approve of these changes it makes pk less of a noob stomper and more of a skill based hero...but seeing how he goes to every pk thread just to say somthing stupid like this i don't think he will be happy till pk is gutted

    Also I would like some genuine feedback I personally think this a great idea it transfers power from R1 spam to other things without increasing damage at all
    I want her brought to a manageable level, or at least let everyone else do what she does. Right now she is impossible to punish while simultaneously doing high damage at very high speed on top of being incredibly dangerous to attack into.
    More specifically, I want to see her dodge range and speed nerfed - especially on the back dash, the recover frames on her dodges vastly increased, and her zone attack speed lowered and light attack damage lowered to 15 from 17.
    From a thematic perspective, how she plays is very close to how you would expect and want her to play, it's just that she is incredibly top tier in literally every area.
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  8. #8
    Originally Posted by Aarpian Go to original post
    I want her brought to a manageable level, or at least let everyone else do what she does. Right now she is impossible to punish while simultaneously doing high damage at very high speed on top of being incredibly dangerous to attack into.
    More specifically, I want to see her dodge range and speed nerfed - especially on the back dash, the recover frames on her dodges vastly increased, and her zone attack speed lowered and light attack damage lowered to 15 from 17.
    From a thematic perspective, how she plays is very close to how you would expect and want her to play, it's just that she is incredibly top tier in literally every area.
    Her dodge was nerfed tho? Every thing in this game tracks so much I was fighting a kensi and he was doing his over head charge I had 1 hp bar and I didn't know if he was going cancel it into a side so I decided to roll away the entire roll animation was complete I even had time to turn around and re lock onto him...nope somehow he slides across the battle field and kills me...and the chages I suggested involve nerfs to R1 speed but only if the damage nerfs from her R1 alone aren't enough

    Her dodge is perfectly fine saying everyone should be able to dodge is like saying everyone should be able sholder bash like a warden or one shot like a shigoki...PK is made for speed and I do not wish to see that changed not mention your saying someone like shigoki should be able to dodge like a pk? Same with warden he has so much armor why should he have same dodge as a pk who has no armor?

    The zone attack damage nerf is a valid idea tho
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