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  1. #1

    Remap controls breaks QTE prompts

    if you remap the movement controls, say to RFDG to get easy access to more button space, the QTE prompts break and tell you to hit the wrong keys.

    Should be easy to fix since all other prompts update to the right keys (search, craft, etc). I'd also accept a 3rd party mod that fixes it if necessary
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  2. #2
    Alternatively, if someone can list the remap names, I'm happy to add them to my HIDInputRemapper.xml.
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  3. #3
    Some more diagnostic information:
    I've tried the following
    - Imagine the scenario where I mapped D->G and A->D (moving WSAD to RFDG) and the QTE prompts D
    - hitting the key it says doesn't work (this would be if the QTE remapped and prompted correctly)
    - hitting G doesn't work (this would be if the QTE remapped but prompted the old key)
    - hitting A doesn't work (this would be if the QTE didn't remap but prompted the new key)
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  4. #4
    And after much further extensive testing I was wrong. You guys are probably the first game I've played where the QTEs and their prompts remapped correctly so good job there.

    What had me confused is there's no progress indicator on the QTE
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