Just like in GRAW 2 and past Ghost Recon games. I feel like Ubisoft doing this because coop is 4 v 4 and they feel it would be weird to change for PvP. But it honestly wouldn't. Shoot, some wanted a 32v32 mode and maybe a mode like that would be okay for messing around but the standard should be 8v8
GAME MODES
We should get LMS, Blind Seige, Seige. 4v4 is too little. Ubisoft change that and drop PvP this month
Ideas for 8v8+
There should be game modes with bigger maps and longer match times. PVP should take advantage of the large map....
It could be something like Operation Flashpoint Dragon Rising's "Infiltration" game mode where a team has to destroy an objective (or multiple) in a 1 square kilometer map or eliminate all the enemy resistance within 35-45-50min time period.
8v8 at the bare minimum optimally 12v12 (maybe 16v16) or have the teams be uneven.
Would have restricted spawns/only a set number of spawns per player/team or just one life depending on difficulty settings.
Escape and Evade game mode where a larger team searches for a smaller team in 1 square kilometer area, (6v12 8v16 etc...) the evading team wins if they remain unfound after a certain time or maybe if they get to an extraction zone (so long as it was random in such a way the other team couldn't easily know where it was going to be given the point they spawned in/number of options of the extraction zone location could be)
CSAR Combat search and rescue game mode a team has to infiltrate an enemy area and destroy a downed aircraft after which they have to escape the area.
Hostage rescue a team has to rescue a hostage/High-Value Target and escape the area without being killed or captured. (In this game mode, the defending team can capture the attackers if an attacker surrenders they can avoid being killed
HVT game mode an attacking team would have to kill a high valued target that the defending team was protecting. The HVT could either be in a secure compound/building or on moving from one place to another. Game mode verity could have the attackers either have to kill or capture the HVT the defenders would not know which one it was. If it was HVT they would have to extract them while evadeing the enemy team like the hostage mode.
For the 4v4 (hopefully upped to 6v6 or 8v8 or just have those as options)
Have a game mode where each player has one life and there is an attacking and defending team that has to defend or destroy 2 objectives within a certain time period on smaller maps (essentialy something like Search & Destroy, Rainbow 6, or Counter Strike) forced game chat would be good as well.
Maybe something like Rush in Battlefield could be interesting not exactly rush but something with a series of objectives in a somewhat linear manner.
On bigger Game modes/larger teams have a chat system where all players are in game chat within each 4 man squad, and with the press of a button they can chat with any of the other squads.
Well most of us had 10 seconds of excitement followed by a screen that said 4V4 which killed us a little inside.Originally Posted by EddieNES Go to original post