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  1. #31
    Originally Posted by ichidakiller187 Go to original post
    Watch as time progresses it will become less tactical and more run and gun. Look at every attempt at a tactical shooter. They start with a nice base something that can be built on and evolve. After a year of forums whining and nerfs they become lifeless husks of games they were meant to be.

    Look at Division it went from a nice base of tactical in the begining. Now it is guys running at full speed in circles hip firing to oblivion. Each progressive patch makes it worse and worse. Less tactical more run and gun.
    I dont remember the old Ghost games ever being run and gun or being less tactical. What we are seeing here is throwing away the amazing PvP Ghost Recon was known for.

    The Division was never a tactical shooter.
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  2. #32
    The ghillie suits are going to be so clutch now for avoiding enemy drones.

    I hope markers are off for pvp.
    Should be live communication from droner, not auto red diamond over the head of you happen to fly your sights over someone.
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  3. #33
    Originally Posted by EddieNES Go to original post
    I wouldn't mind the maps being each region with random objectives that drop to draw the teams close and plan to get the objective.


    Objectives like:
    -keep dude alive/ assassinate
    -hack computer
    -defend weapon crates

    Idk. So many possibilities.
    I like how you think and I agree there Is so much potential In ghost recon wildlands.

    Here an Idea for multiplayer hostage game mode what Is being held by the cartel for example what then turns Into a rescue objective with the ghost team squad.
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  4. #34
    Anti-Haven's Avatar Member
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    Originally Posted by EddieNES Go to original post
    The ghillie suits are going to be so clutch now for avoiding enemy drones.

    I hope markers are off for pvp.
    Should be live communication from droner, not auto red diamond over the head of you happen to fly your sights over someone.
    I'm assuming from what I saw in the video, it'll be like Metal Gear Online, where if you get "tagged" it stays up for x amount of time and you have to "hide" to lose the tag. So if someones flying a drone above your head or using the binocs to keep looking at you, the tag won't disappear, but if not then you have to hide/avoid other players for a set amount of time to lose the tag. Just my assumption though.
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  5. #35
    Alenheim's Avatar Member
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    Originally Posted by ichidakiller187 Go to original post
    And so it begins. Just wait till the first page of the forums is filled with whining and moaning about this or that is op fix it now or I quit posts. Then the flood of pvp balancing patches that it slowly but inevitably take over. Dlc delayed so pvp can be fixed, development time taken away from other aspects of the game because some game breaking pvp related issue.

    Oh then the flood of "git gud scrub" use the meta or piss of posts. Yeah its going to be fun watching the debasing of another game for the sake of keeping the more vocal/whiney part of the pvp crowd happy.
    Haha, we can already see it, can't we?
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  6. #36
    I would've liked to see a more traditional multi-player like Socom Conformation but honestly I'm just glad we're getting something for people who love tactical competitive multi-player, although 8v8 I believe would've been the sweet spot,here's hoping it gets included down the line.
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  7. #37
    furleys_ascot's Avatar Member
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    Watch out for the monster trucks in pvp.
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  8. #38
    Jesus Christ..... First people b*tch about not having pvp.... now they are b*tching because there is pvp? You dont know what size the maps will be.
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  9. #39
    ROWEMEISTER's Avatar Banned
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    PvP is great news. Ok it's only 4v4 to start with. I'm happy with that. Lets see what updates come out over the months, I'm sure some map areas and PvP modes will dictate the maximum player amount.

    For me 8v8 is usually perfect, when you get more than that team work goes out of the window and it becomes a kill fest.
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