Originally Posted by AveImperator85 Go to original post
well you still dont get that they are useless dont you?
I agree completely. Zerker zone attack and zone retreat allow them to do a little better than the other two in high end duels I think...massive stamina drain, but highly effective (especially the retreat) in the right situation.Originally Posted by Delectable_Sin Go to original post
The massive damage a lucky overhand lands is pretty nice too.
I absolutely agree. I fell to 81.5% and I don't really duel any more on the Zerker because I don't like it. It honestly just isn't fun when you run into the exact same 4 classes that all play the same, over and over and over.Originally Posted by Braegulfer Go to original post
Never being able to actually attack, having to stay way outside, then feint weird attacks that would never land (hoping they'll believe it's legit and react to it, rather than just spamming their uninterruptible attacks that you can't dodge), then rely on your reflexes to react to however they were going to react to your feint... if they were just going to block, you dodge, hope they don't GB, then start over... it's seriously insane. Totally different than normal gameplay.
At least it's actually fun fighting good Wardens. They actually have to fight. The other 3 just rely on cheap gimmicks, spams, and really don't even have to attack.
Peackeeper vs Warden
Peacekeeper vs Lawbringer / Warlord / Shoguki
Players Stats
Originally Posted by Gensui.Musashi Go to original post
I'll agree that the "Big 4" are easily stomping all over every other hero right now. Fortunately, games are designed to appeal to a great many people, since that's what pays the bills. All the elitist *****s up in their ivory towers: nobody cares about you. The game is balanced around the average player, not the top, most elite professionals in the world.
Not necessarily true. Most games? Absolutely. Games that actually want to get huge? Well, look at the e-sports out there. The most played video game in the world is LoL, and they cater to the elite crowd perfectly.Originally Posted by AveImperator85 Go to original post
If FH wants to get huge and have an active e-sport scene, it'll cater to the spikes rather than the scrubs.
Dude is sitting at the same crap win rate as the rest of you, so he's matched against people that don't abuse the mechanics of those classes. 65% win rate is still that zone where he's pub stomping noobs effortlessly. Then again, it's showing his win rate across the board, so his win rate on duel might be better. Until we actually have the ability to see someone's win rate on specific modes, those stats do nothing.Originally Posted by xXl Plan B lXx Go to original post
Also, he has a better win rate with the LB, which completely contradicts the idea that assassins are OP. Especially since his Orochi win rate is only 50% lol.
I haven't played LoL in almost a decade, due to it being THE single most toxic community I've ever seen in my 31 years. As such, I can't speak for the current state of it, but last I played, LoL and Smite didn't make all their balance decisions around the world championship tournaments. People would try to emulate the pros after tournaments, sure, and that would give the devs more metrics to work with, and THEN they would make adjustments as they deemed necessary.
I would propose that FH is beginning to give LOL a toxic community/toxic in-game banter run for their money. Sure we need to refine our trolling and insults, but for such a new game we're doing pretty good in that department, maybe one day if we all keep it up, we'll get there.Originally Posted by AveImperator85 Go to original post
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What does that have to do with anything? They still built the most played game in the world around the idea that it should be an e-sport that is balanced across the board, for all skill levels.Originally Posted by AveImperator85 Go to original post