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  1. #1
    Swine344567's Avatar Junior Member
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    Conqueror vs. Peacekeeper Matchup

    Hey, I'd like to preface this by saying, I've been playing conqueror almost exclusively since open beta. I have a reputation 6 conqueror with an 83% win/loss with the big guy. I know what I'm doing, which is why I really wanted to start this discussion, as I'm truly at a loss as to what to do against experienced peacekeepers. Initially I was confident in my ability to fight peacekeepers. It's not too hard to learn the parry timing on the dashing stab, or keep your stance right to block the zone attack when she's trying to get in. My issue comes in with her very impressive guessing game she can play.

    A dash could lead into her lunging stab, her zone attack, a guard break, or a storm of lights that are hard to react to as it is, but with the sluggish stance change of the conqueror becomes a real pain to deal with. I thought conqueror's all-block stance would be able to keep me out of the fire, but after several games against several different very experienced players, I can say that isn't an option. It certainly helps, but you can make adjustments to it too easily, and the most damage you can get off of a shield bash follow up would be a single light.

    She controls the extremes. Just outside of melee range she can dance back and forth, punishing whiffs, baits or negligence with her lunge and dash to zone attack, and once she gets in, it's very difficult to react to her quick lights that can hit you as you back dodge.

    Any ideas?
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  2. #2
    As a fellow conqueror who hasn't had to fight any really good PKs I can't say for certain if this will work but wouldn't dodging right be a decent option? Your guard goes to the right when you dodge so if they go zone attack you block and get a free bash and light and you dodge the lunge if they try that? Also I may be mistaken but I believe you get a free GB after blocking either the zone or the lunge with conq.
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  3. #3
    I agree that dodging right is best option given the outcomes. The only thing that dodging right wouldn't beat is probably a bunch of lights following the dash IF you sidestep-bash. If you manage to sidestep their dash-light, you should be able to trade if not beat it with your own dodge(right)-light. Should any of the other PK options come out, dodge light beats it anyways or you can use a more appropriate punish.
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  4. #4
    PK is definitely a tough match-up for the conq due to her stupidly fast light attack 2 hit chain.

    My solution has been to try to keep aggression of my own going to keep her off balance.

    I find that if I let the PK control the pace she just whittles me down with those light attacks.

    But if I control the pace then they will use other attacks besides just their broken light attacks.

    I basically go after her with the dodge shield slam in hopes that she will react to the shield slam with a dodge attack which is parry-able.

    When she dodges in, I sometimes throw some light attacks on at her to contest her attempting to GB me or 2 hit light attack me.
    Other times I go all block stance and then go into a shield bash.
    Other times yet I dodge backwards.

    If you can negate her light attack spamming then you can win.

    I find trying to block them is folly. But then again I'm over 30 years old so maybe you young pups can do that better.
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  5. #5
    She's just too fast with a constant 50/50 potential and rediculous damage output.
    If you try to beat a pk with a conquerer you need more than just be 'better' than the pk, you need clearvoyance and a whole bunch of luck. it's C-tier VS S-tier.
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  6. #6
    Swine344567's Avatar Junior Member
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    Originally Posted by Grimmyke Go to original post
    She's just too fast with a constant 50/50 potential and rediculous damage output.
    If you try to beat a pk with a conquerer you need more than just be 'better' than the pk, you need clearvoyance and a whole bunch of luck. it's C-tier VS S-tier.
    Talking about tiers is the death of meaningful discussion. The game has been out for...3 weeks? We know very little about how For Honor will evolve over the next months. Ranking characters is pointless this early, because we just don't know everything there is to know.

    Which is why we need more discussions, rather than calls for nerfs or balance changes.

    I haven't gotten a chance to try out the right dodge against peacekeeper. Not everyone is on the same level online, and I don't have someone who is proficient enough with PK to be a decent training dummy. I guess we'll see.

    I'll try to keep the aggression up Peligrad, but that's easier said than done with conqueror.
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  7. #7
    Keep in mind that you do have dodge into shield slam.

    That is an offensive move that is unpunishable.

    I'm not saying to wildly swing heavy attacks at PKs. But if you are able to land a shield slam or two early you can potentially tilt an assassin player with your hp advantage.

    Also, don't be afraid to try to back one into a corner with your charged heavy. A lot of times you can get someone to back straight into a bad spot just by charging it and walking at them.
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  8. #8
    You can't beat a good PK. The only way for you to damage her is parrying her lights into heavy attacks, but Conq has very low damaging heavies. Not only that, but once a PK hits low health she can just spam dash away and there's nothing you can do to catch her until she regenerates.
    Against bad PKs you can just use your dash bash. If the bash misses - don't light and wait for her respone. If she always goes for a GB you can light her, if she always tries to attack you after dodging - parry, if she can't dodge your dash bash, well, keep at it.

    I'll try to keep the aggression up Peligrad, but that's easier said than done with conqueror.
    That's a good way to die. You can not be aggressive against a GOOD PK. She can ZA you out of your inputs and parry your random lights into heavy attack+follow up for 53 damage, which, I think, is the highest parry confirm in the game. The truth is that most characters besides maybe a Warlord are forced to play completely passively against a good PK because the character is just too fast.
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  9. #9
    Lol the only thing that would make this thread even more hilarious is if a warlord was crying about PK. PK does need looking at but when the core classes of the turtle meta complain it's just too much. Rest block on right side and use block stance to catch lights if you get mixed up. Hitting down on the R stick for shield users is so busted it transcends the PK issues.
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  10. #10
    Aarpian's Avatar Senior Member
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    Originally Posted by We_Wuz_Kongz Go to original post
    Lol the only thing that would make this thread even more hilarious is if a warlord was crying about PK. PK does need looking at but when the core classes of the turtle meta complain it's just too much. Rest block on right side and use block stance to catch lights if you get mixed up. Hitting down on the R stick for shield users is so busted it transcends the PK issues.
    Warlord goes into full block stance nearly instantly - conqueror's has quite a large wind-up time, so long in fact that you can't use it on reaction to any of PK's attacks. On top of that, even if you do block an attack, she still has the frame advantage, and you're either stuck in full block stance while she destroys your stamina, or you cancel it and risk being hit for free damage on the exit frames.
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