When parrying or blocking, no matter how far I move my mouse to one direction, half of the time it is mistaking it into another direction.
Then I saw other people saying on their posters that it is because the mouse is faster than the character can make action, so even if you move miles to the left, and then your hand just quivers 1mm to the right, it immediately recognize it as right. If this is true, how on earth would anyone think this design can help a normal human PC user play this game with a mouse? My friends are switching to controllers now, which is still inconvenient in other ways.
I really don't know why they designed the default settings for mouse but if you rebind your guard stances to a keyboard, life will become much easier.Originally Posted by Lord.Montgomery Go to original post
The developers assumed, that you would be using crap hardware.
When you have a mouse of very good quality/hight DPI, it really dosn't work for the game. Maybe the developers should be testing the game themselves in the next patch.
The best i found was (when using a very HIGH DPI mouse):
:::: Guard Mode Mouse Sensitivity = MIN(0) ::::
:::: MOUSE SMOOTHING = MAX (5) ::::
Its really poor still, but better than the standard setting.
When i test straight left to right changes as quick as i would in combat, it still blocks top sometimes. This is really really a big problem when playing an assassin.
it's true, I get these moments too when you wanna parry or block something from above or the sides and you clearly move in time but then the attack gets through cause you dared to breath while holding the mouse.
no for real, fix this please or someone suggest a ingame setting that is actually working with high dpi mouses. would be nice
I know we can always bind keys but that is not as convenient if our mouse actually works. I don't know how they designed the guard mode but clearly Mount and Blade players don't complain about blocking and parrying with mouse, and I doubt if that game caused 1/10 of Ubisoft did for this game. So clearly it is a fixable issue except they don't even want to try to fix it.
Definitely play with mouse sensitivity/smoothing to your own personal taste. It's just a matter of finding something that is responsive enough to catch your twitch movements, but not too responsive that very slight movements flick it back a different direction.
Also, if you're like me, you might have a propensity to reset your mouse location to the middle of the pad after moving it. I've really been working on trying to carve out a rough triangle of motion, leaving my hand in the direction of each block instead of repeatedly trying to flick it further in the same direction if I need to block the same direction again. With some practice and relaxation, you can pull it off without much issue.