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  1. #1

    Remove gear stats

    This is not a suggestion. It is imperative that the devs remove stats from equipment.

    We're getting all sorts of ridiculous stuff in 4v4's - from people who can get Revenge in 3 blocks and spam it over and over like immortal gods, to people who can take away half, sometimes 2/3rds of your HP with a single attack during revenge mode, to PKs GBing people and effectively erasing the entirety of their health pool with the bleed mechanic, and a lot of other ridiculous things that pretty much break the game in high-level play.

    Please, for the sake of keeping the game alive, remove the stats from gear and make it all purely cosmetic, because I don't think this is something that can be fixed at all, not even through character balancing.
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  2. #2
    I have a feeling this is all intentional. They wish to incite people to spend even more money on the game to gain an unfair advantage. Then when it really gets out of control, they will nerf the living hell out of the gear, but at that point, buying steel will be irrelevant because everyone will have high tier gear.
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  3. #3
    If it's intentional, it's a good way to fool people into thinking they'll have fun. Gear stats seriously need to go, it's a terribly applied idea.
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  4. #4
    subnet's Avatar Junior Member
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    Originally Posted by TecDeRa Go to original post
    This is not a suggestion. It is imperative that the devs remove stats from equipment.

    We're getting all sorts of ridiculous stuff in 4v4's - from people who can get Revenge in 3 blocks and spam it over and over like immortal gods, to people who can take away half, sometimes 2/3rds of your HP with a single attack during revenge mode, to getting nearly one-shotted by arrow/crossbow shots, to PKs GBing people and effectively erasing the entirety of their health pool with the bleed mechanic, and a lot of other ridiculous things that pretty much break the game in high-level play.

    Please, for the sake of keeping the game alive, remove the stats from gear and make it all purely cosmetic, because I don't think this is something that can be fixed at all, not even through character balancing.

    curios, if you have this same option to unpack gear that gives you the same results your talking about, then why does it need to be removed? Why don't you play until you acquire gear (which can be at any given time) that will combat what your informing ppl about? Seriously asking. I mean gear stats are only affective in Dominion and Deathmatch. Isn't there a way to make your own match type and invite like-minded players into your game type under custom match?
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  5. #5
    Stop making things up and making false equivalences.

    What made you believe your getting owned is "gear stats" based? A lot of your post is so blatantly wrong that you have zero credibility.

    Fact: Arrow / Crossbow damage is UNAFFECTED by gear stats... Easy test in Custom games. Are you lying or simply incompetent (inability to research and/or verify your points)?

    Fact: Gears give you on average 10%-15% net increase per stats. Test it out in custom games before complaining about it. 9 hit kill from Orochi against Warden becomes a 8 hit kill if you have FULL ATTACK bar. I have MINUS revenge on block / injury gear and I still revenge in two-three blocks when I am against multiple opponents, that's how it's designed. It has nothing to do with gear.

    A revenge mode attack does about 35-50% additional damage (I forgot the actual data), so yes, a 45 point heavy attack will do a lot of damage to you in revenge mode WITH OR WITHOUT the 10-15% bonus.

    Stop being an idiot and embarrassing yourself.
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  6. #6
    Originally Posted by subnet Go to original post
    curios, if you have this same option to unpack gear that gives you the same results your talking about, then why does it need to be removed? Why don't you play until you acquire gear (which can be at any given time) that will combat what your informing ppl about? Seriously asking. I mean gear stats are only affective in Dominion and Deathmatch. Isn't there a way to make your own match type and invite like-minded players into your game type under custom match?
    I don't use equipment to cheese entire games. I prefer to pick them by their looks over whatever stats they give. Unfortunately, their stat properties can't be disabled either way. It takes quite a while to get to rep 3+ with a hero in order to get the fabled all mighty purple gear. Upgrading it afterwards is basically mundane, though. If there was an option to find matches with gear stats disabled, this thread wouldn't exist, but since that probably won't happen...

    New players are matched against high-gear-level people all the time, too. It's a slaughter.

    Originally Posted by The_Mensan Go to original post
    Fact: Gears give you on average 10%-15% net increase per stats. Test it out in custom games before complaining about it. 9 hit kill from Orochi against Warden becomes a 8 hit kill if you have FULL ATTACK bar. I have MINUS revenge on block / injury gear and I still revenge in two-three blocks when I am against multiple opponents, that's how it's designed. It has nothing to do with gear.

    A revenge mode attack does about 35-50% additional damage (I forgot the actual data), so yes, a 45 point heavy attack will do a lot of damage to you in revenge mode WITH OR WITHOUT the 10-15% bonus.

    Stop being an idiot and embarrassing yourself.
    Custom games don't have all the variables from real MP matches (multiple people fighting, knockdowns, watching your own movement as well as the enemies', etc.), so merely "testing" them in a custom match won't give you the experience you get when you're in real damn game. You won't have the safety to test your stats on whatever bots/friends you're dueling with. You'll have real players who want you dead - who want to win, whatever means necessary.

    The stats they affect (such as revenge, ESPECIALLY revenge) can stack, and result in unintended outcomes that break the game. Revenge itself boosts your character's stats to insane levels. Attack, damage resistance, health per execution, etc. become overpowered to the point that, yes, you have the ability to 2-shot anybody. And since revenge stat stacking is so broken that you can get it every 2-3 blocks and extend its duration to a considerable amount of time, paired with the fact that anybody who knows how broken it is will abuse it, you can consider every other stat just as broken unless they're the base equipment and nothing else. The reason why I said removing all of them is the best option is that it'd be easier than trying to spend months trying to balance everything, and you know damn well how "good" Ubi is at balancing.

    You sure love your numbers, huh? Here's what they actually look like:

    https://my.mixtape.moe/ykjdrm.webm

    If you think this is balanced, you either haven't played long enough to actually see it in practice, or you use it yourself.
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  7. #7
    Originally Posted by TecDeRa Go to original post

    If you think this is balanced, you either haven't played long enough to actually see it in practice, or you use it yourself.
    The problem isn't the end result, the problem is "What caused this end result?"

    As I mentioned that ACTUAL increase is around 10-15%, so imagine if that's removed... What do you think that would do for your particular situation? NOTHING a two hit kill is still a two hit kill with a 15% damage decrease. Revenge mode ITSELF (without boost) gives a huge damage increase. Getting Revenge is REALLY FAST without gear in 3v1 or 4v1 situations. As I said, I used throw distance and feat cooldown reduction so I actually have negative Revenge Mode Gain stats. The reason I did that is because I TESTED IT OUT. The negative stats doesn't even affect my revenge speed a whole lot. When you are getting attacked by 4v1, you will revenge NO MATTER WHAT. Why would I want to lower the 3 hit revenge to a 2 hit? I might as well stack Revenge Attack / Defense instead !

    What I am saying is that you are seeing some results and you are blaming "gear" for it. In reality, it's game mechanics doing that to you. Stacking Revenge Gain is actually not the most efficient because once you hit "Revenge Mode" all the "additional gain" is wasted beyond that point. Who cares if I revenge in 2 blocks or 3 blocks? Revenge Attack is far more important. in fact, I promise you, the guy that 2 hit killed in revenge mode, he choose revenge mode ATTACK not revenge gain on injury (which is a lot less useful).

    And if he did not use Revenge Mode Attack, you will still probably die in one more hit anyways. The difference is 10-15%, remember that.
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  8. #8
    Fox F6's Avatar Junior Member
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    They can't remove gear stats because of the amount of people who have thrown down a lot of money in the game for their gear.

    What they CAN do is create 2 playlists for each PvP mode: gear stats ON and gear stats OFF. This would allow people to pay to win if they want and fight other pay to winners, and it would allow people who want to enjoy the actually GOOD base mechanics of For Honor to play with just cosmetic gear.

    This game was INSANELY fun in the beta because no one had outrageous gearscore. The Dominion playlist is absolutely awful to play in now. Imagine how TERRIBLE the NEW PLAYER experience is? People who have NO gearscore and haven't even learned how to play the game in the first place.
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  9. #9
    Originally Posted by The_Mensan Go to original post
    imagine if that's removed... What do you think that would do for your particular situation?

    it's game mechanics doing that to you.
    It would weaken their attacks, because every little percentage you seem to cling on so much (but apparently disregarded all of a sudden) is still an increase, and it can be stacked. Base revenge without gear stats doesn't allow you to 2-hit anyone. You wouldn't think they'd overlook something this bad if it were just mechanics, that's for damn sure.

    Getting Revenge is REALLY FAST without gear in 3v1 or 4v1 situations.
    The gear stats allow you to get Revenge "really fast" in any situation, especially 1v1.

    Either way, normal revenge without gear is not the point of the discussion.

    When you are getting attacked by 4v1, you will revenge NO MATTER WHAT. Why would I want to lower the 3 hit revenge to a 2 hit? Who cares if I revenge in 2 blocks or 3 blocks?
    The problem is not if you get revenge or not, but how often you can get it. If you stack attack, defense, and revenge to maximum level, you'll effectively become invincible, granted you know how to block. You don't get revenge just from 3 hits, even if more than one people attack you, but you do get it in 3 hits or less if your gear increases your revenge gain per block/hit (which is a lot, by the way). It doesn't just "add" to your overall stats, it's a multiplier. No wonder the devs are looking to nerf it, given I'm not the only one pointing out how ridiculously overpowered it is.

    Stacking Revenge Gain is actually not the most efficient because once you hit "Revenge Mode" all the "additional gain" is wasted beyond that point.
    It's a massive game changer, and it's broken in its current state, much like a 108 gear Rep 7 player being matched up with a lvl 2 player with common gear.

    the guy that 2 hit killed in revenge mode, he choose revenge mode ATTACK not revenge gain on injury (which is a lot less useful).
    I'm willing to bet he chose revenge gain by defense.

    And if he did not use Revenge Mode Attack, you will still probably die in one more hit anyways.
    If Revenge mode allowed you to 2-shot people right off the bat at lvl 1 without gear, I'm sure people would start complaining about it way sooner.
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  10. #10
    nyrue's Avatar Senior Member
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    100% agree gear stats do not belong in fighting games
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