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  1. #1

    Important fix needed for the Lawbringer to survive in higher rank play.

    Reduce the guard switching delay, because if this class was intended to counter attack, making his parries more consistent will make him a balanced and viable high skill hero. In higher rank play, parries are often baited with feints, but the time to change guards is so slow that it becomes overwhelmingly difficult to react to a side light attack once the enemy does an overhead feint. As for now, gambling is the best viable option where you don't try to read your opponent, you just act randomly. If a hero is based around gambling and pure luck, he won't stand a chance to survive in the higher ranks.
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  2. #2
    coloss3070's Avatar Member
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    Originally Posted by BouncyCloth Go to original post
    Reduce the guard switching delay, because if this class was intended to counter attack, making his parries more consistent will make him a balanced and viable high skill hero. In higher rank play, parries are often baited with feints, but the time to change guards is so slow that it becomes overwhelmingly difficult to react to a side light attack once the enemy does an overhead feint. As for now, gambling is the best viable option where you don't try to read your opponent, you just act randomly. If a hero is based around gambling and pure luck, he won't stand a chance to survive in the higher ranks.
    I agree. His parries don't feel rewarding right now especially for a character who is meant to be "counter-attacker". The impaler riposte gets easily countered and the unblockable follow-up is so slow and easy to both dodge and parry that it is suicidal against decent players.

    I would suggest the devs to tweak the parries and also buff his damage from heavy attacks a bit since LB heavily relies on them.

    edit: I would also suggest less pushback and more hitstin on the shove! This will make it a bit harder for the opponents to escape and will give a slight better chance to punish them for mashing counter GB to counter a potential GB follow-up after shove from your side, because now, with the new GB system, it will be much easier for them to counter GB you and LB's signature pressure is gone now, imo.
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  3. #3
    I agree with both of you. As of right now, Lawbringer is only a noob killer. He cannot compete with people who know how to consistently guard break, and people who can react to his long arm and sidestep it. Those two moves are the only two guaranteed damage setups he has. The longarm into light poke is completely trash. You should at least get a free heavy off of it considering how slow and predictable it is. Long arm should have better tracking or a faster wind up, and a window to get off a free heavy.

    If he at least had that, I would dare to say that he would be fine, but as of right now, he needs a huge buff to become viable. Everything else in his kit is completely trash. Not to mention how much stamina he loses off of trying to impale someone. They need to decrease his stamina usage by a bit and look into giving him a triple light chain attack. All of his chains are easily parried and he is the only person (besides Shugoki) who has to use a heavy in all of his chains.
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  4. #4
    coloss3070's Avatar Member
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    Originally Posted by MinaX-LorD Go to original post
    They need to decrease his stamina usage by a bit and look into giving him a triple light chain attack.
    Somehow I don't fully agree with adding triple light chain attacks. It doesn't really fit the character's concept and playstyle. As to stamina decrease, maybe they should decrease just the stamina of blocke imaple riposte since it is not hard to guard at all and if they do you are vulnarable in front of them with almost no stamina. It is high risk, not high reward. So, this along with some parry tweaks and some damage added to heavies might get the job done.

    I would also suggest less pushback on shove! This will make it a bit harder for the opponents to escape and will give a slight better chance to punish them for mashing counter GB to counter a potential GB follow-up after shove from your side, because now, with the new GB system, it will be much easier for them to counter GB you and LB's signature pressure is gone now, imo.
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  5. #5
    Gear88's Avatar Junior Member
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    His neutral game is really bad his normals are just too slow and ofc you can't wait all day for them to throw out easy to parry lights.
    If that isn't enough then the slow stance change will get ya..
    Longarm is a joke right now not worth risking it (buff tracking and dmg) Shove is decent but doesn't guarantee anything wish you could armor through attacks and actually follow it up.. instead of just taking a gamble.

    Also funny how he is supposed to run the enemy out of stamina when he himself runs out in seconds( pike charge + Zone attack drain silly amount )

    my proposal
    - faster heavys , lights and zone
    - more width on side lights and zone( to catch dashing opponents )
    - faster stance switch ( can't even keep up with PK attacks )
    - light riposte should stun ( option to sacrifice dmg for mix ups )
    - longarm should track faster and have slightly more range + more dmg on successful hit ( should ofc be able to sidestep it still if timed correctly )
    - his combo chains need to be reworked with his current speed you can be lucky to ever see the 2nd attack
    (might be fixed when attack speed is adjusted)

    - pike charge and zone should take less stamina ( slightly reduce heavy stamina cost )
    - unique pike impale move for opponents on the ground ( more incentive to run opponents out of stamina/using longarm ) around 30-35 dmg
    - shove knocks enemies off their feet when out of stamina ( enemies currently just need to look for guardbreaks when out of stamina )

    I posted this in another Lawbringer thread , will just throw it in here.
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  6. #6
    Lawbringer is fun to play, but not optimized in the slightest. He needs a few changes for sure, but nothing too drastic. In my opinion, this is what he needs.

    - NO speed buff on his regular attacks, but a very slight speed buff on his combos, so the second and third attacks come out slightly faster due to the momentum of his swings
    - +3-5 damage on his light attacks and +8-10 damage on heavies. Currently his damage is the lowest in the game, as well as his speed. He's literally a dumpster fire right now and that's why he's considered a noob stomper.
    - Long Arm should be cancel-able. Using it is too risky for the light attack that it gives. Instead of giving him a free heavy for landing it, essentially like a guard break, I think he should be able to cancel it BUT NOT BE ABLE TO GUARD BREAK IMMEDIATELY, this will prevent it from becoming like the warden's vortex. Using it could bait dodge attacks and lead to an easy parry against those pesky assassins who usually spam light attacks (lookin' at you PK)
    - Shove needs to do a little more stamina damage. Doesn't need to give him any more advantages, it's already spammable and easily dodged.
    -Increase his block stance speed (Raider too, they need it just as bad). Sometimes I can't land an overhead heavy if I throw someone against a wall simply because the stance change is so slow. That's unacceptable. GB and parry are the only tools LB has, we don't need to make anything harder on him.

    Thoughts?
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  7. #7
    No. Do not make more 4v4 OP characters for the sake of Duel. I call bullschit.
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