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  1. #1

    Dodging needs to cost stamina.

    That's it, I think to bring some balance, dodging costing stamina could help. I mean if its cost stamina for a Warlord to just hold a shield in one place , or Nobushi to stand on one foot its should cost stamina for PK to jump 3 feet to the left or right.
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  2. #2
    But... it already does?
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  3. #3
    no attacking costs stamina not dodging
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  4. #4
    It does, I dodge constantly and it zaps my stamina. Also it will break the balance of the of a lot of class's.
    Only way to fix that. Would be to add more stamina to the meter, which would be pointless.
    IDK the reason why your upset about it, but I'm going to assume you drain your stamina a lot. So why don't you perk in gear with stats to prevent that?
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  5. #5
    Originally Posted by St.Grim Go to original post
    It does, I dodge constantly and it zaps my stamina. Also it will break the balance of the of a lot of class's.
    Only way to fix that. Would be to add more stamina to the meter, which would be pointless.
    IDK the reason why your upset about it, but I'm going to assume you drain your stamina a lot. So why don't you perk in gear with stats to prevent that?
    Ok......

    1. Dodging does not cost stamina.
    2. Why would I suggest dodging to cost stamina, if I drain my stamina a lot
    3. Gears stats are for casuel gamemodes like dominion, not for the actually pure skill modes like duel

    Everything else in game costs stamina, thier is no point for dodging not to cost stamina. If dodging cost stamina it would stop the spam of it, and actually turn into something that requires skill and choice of use.
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