ubisoft what were you thinking? no really what the FLUFF were you THINKING!!
yes iam mad because its way to easy and there are ledges EVERYWHERE! first to win a guard break often wins the match...
its not a bad thing that you can push a enemy off a ledge it is a neat idea but when it is easy to do and you have a ledge next to you where ever you are then its not really fun.
there are just WAY to many ledges.
UBISOFT YOU NEED TO FIX THIS!!
Sorry I disagree. I play Orochi and it's one of the hardest things to do, is to push someone off of anything.
Now I mostly dodge instead of block and barely use the break/push ability.
Maybe I'm a noob at using it and I might agree with you later on, but I have to disagree with you for now. Sorry bro
If there is anything I hate about this game its ledges. You have so many people that will refuse to fight you unless they are standing by a ledge, and you know the first thing they are going to do is throw you off. Then you have classes like the Conquer that can run you towards any hole no matter how far away. If you could only throw someone off a ledge with melee hits I would be okay with it. But guard breaking someone and running them twenty feet to a hole is just the dumbest design.
I think the ledges are fine and it adds to the realism. It is really funny and if you have solid defense, no one should be able to just throw you off every single time. I usually don't play like that until someone else disrespects me, then I show them just how easily I can abuse the ledges. The only problem I have is the Conqueror and to a lesser extent, the Raider. Everyone else its pretty fair. But yes, Conqueror is cancer with how far he can run you to a ledge. His distance should definitely be nerfed. I am kind of okay with the Raider as he is such a hard class to play anyway. He deserves his tackle distance.Originally Posted by Kalamidy Go to original post
For Honor is plagued by terrible map design , they completely overdid the environmental kills and don't have nearly enough places which come without any environmental dangers.
In addition the throw range is ridiculous even more so on characters like warlord .. it should be much harder to get an enemy off a ledge but it simply is to easy.
Blows my mind that Duel&Brawl don't have maps without any environmental dangers.
Just shows that Ubisoft really wasn't thinking during the design process of the game ..
Play smart and this is not such an issue.
Seriously I rarely die to environmental hazzards and yet I stand back in amazement and watch as my team repeatedly run to areas with ledges on 2 sides and get knocked off.
Some people just see red and fight wherever.
Learning when and where to fight is part of the art of war.
Who cares about realism? This is a game and fun is more important than realism. It's also not a matter of being thrown off a ledge every single time. It is a matter of dealing with people who have no interest in fighting or when they have been bested retreat to a place where they can put you in a hole. I don't die to it everytime, that doesn't mean its not annoying.Originally Posted by MinaX-LorD Go to original post
You say play smart, and then describe playing smart and standing back. Is that what this game is? Refusing to engage your enemy because if you do you know its going to result in a shoving match into a pit. In 4v4 it almost always ends up with the last person running away and trying to get pit kills. I play smart, and I stay in a wide open area and just sit there and wait for them to stop running or for the timer to run out. That might be smart, but its still an issue. I don't WANT to just stand around and not play the game. Environmental kills should be consider a feat, and it should be rare. Not the go to method for *******s that like to get cheesy kills.Originally Posted by Gray360UK Go to original post