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  1. #11
    You do realize that you just showed us that if you keep trading blows... PK will die first, right?

    This is why Warlords / Conquerors / Shugokis win at high level. They trade hits. I don't care how fast PK is, you can always defend against her. You can block / parry / dodge / deflect, Light Attack Spam isn't going to work for her at high level because this game is defense focused.
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  2. #12
    Originally Posted by The_Mensan Go to original post
    You do realize that you just showed us that if you keep trading blows... PK will die first, right?

    This is why Warlords / Conquerors / Shugokis win at high level. They trade hits. I don't care how fast PK is, you can always defend against her. You can block / parry / dodge / deflect, Light Attack Spam isn't going to work for her at high level because this game is defense focused.
    No, PK won't die first since her attacks are 2.5 times faster than Lawbringer's. She can almost finish her 2 heavy combo while Lawbringer is doing 1 heavy swing. And Lawbringer's range is not far enough to effectively deal dmg while keeping PK at safe distance. Sure, he may have 1.5 bars of hp more but it just makes his suffering longer.
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  3. #13
    Itsaku's Avatar Junior Member
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    Absurd. Lawbringer is not a tank, he's a hybrid. His description is Counter-Attacker, Disabler, he isn't meant to trade blows, he's meant to counter attack then disable. Conqueror is the Knight faction tank. Lawbringer is also known far and wide, from the North Pole all the way to the South Pole as being god awful junk. Why are you using him as a comparison to anything? Also, yes you can effectively out range a PK, her range is garbage and she has NO safe way to get to you effectively. Dash at you? Free guardbreak! Jump stab? Free parry! Walk slow as **** toward you like she's some kind of horror movie villain? Smack her when she's in your range but you're not in hers then dash back so she has to do one of those three again and repeat.

    Or just stop playing such a junk class altogether.
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  4. #14
    coloss3070's Avatar Member
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    Originally Posted by eliteslayer66 Go to original post
    Assassins don't need to block, they can dodge anything.
    That's what I mentioned too. However, overusing dashes might get you killed since a decent player will adapt and will start GB your dashes. You should mix it up with blocks and parries, so sometimes they need to block too.
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  5. #15
    Aarpian's Avatar Senior Member
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    Originally Posted by Itsaku Go to original post
    Absurd. Lawbringer is not a tank, he's a hybrid. His description is Counter-Attacker, Disabler, he isn't meant to trade blows, he's meant to counter attack then disable. Conqueror is the Knight faction tank. Lawbringer is also known far and wide, from the North Pole all the way to the South Pole as being god awful junk. Why are you using him as a comparison to anything? Also, yes you can effectively out range a PK, her range is garbage and she has NO safe way to get to you effectively. Dash at you? Free guardbreak! Jump stab? Free parry! Walk slow as **** toward you like she's some kind of horror movie villain? Smack her when she's in your range but you're not in hers then dash back so she has to do one of those three again and repeat.

    Or just stop playing such a junk class altogether.
    The ignorance from this post and thread in general is mind-boggling...
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  6. #16
    Originally Posted by Aarpian Go to original post
    The ignorance from this post and thread in general is mind-boggling...
    its just feels like every other "pls nerf pk"-post....
    The OPs mostly dont take the time to think about how to create a fair test. As many stated before the 1:1 trading blows is not a realistic scenario and even if u do the LB would have the advantage cause of his larger healthpool. Same goes for that guy who said while LB hits 1 heavy the PK will at least hit 2.... i mean what kind total noob do you have to be to not parry=<punish that second heavy swing.

    So to do fair testing:
    1. if u compare classes then u need to create realistic combat scenarios. Think about answers to certain actions, noone will ever trade heavy hits until 1 drops! 2 heavy hit combo- how takes that without punishing the second hit with parry.....and so on

    2. Testing a single class can be done easily cause thats more about which combo deals the most dmg or what kind of impact do gearstats have (still think about what is realistic to hit, what is recuired for a certain combo to fully hit)

    3. A game needs to be balanced for competitive gaming to enable a competitive scene. If you suggest to balance for honor for casual gamers it'll destroy any form of high lvl competitiion. I know on the other hand there will be "broken noobbashers" cause casual gamers cant react the same way as pros do (i think thats the real point/problem with PK atm)
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