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  1. #11
    Originally Posted by Karma_Ghost Go to original post
    The ****ing beasts, you for linking it and whoever made this if it wasn't you.
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  2. #12
    Originally Posted by Karma_Ghost Go to original post
    Thanks for linking that docuament! That will definitely be useful! I will say that I'm not sure where the 40-200 dmg range comes in for catapult though? Does gear effect feats? Regardless, catapult seems to always be a 1shot or at least puts you into the 1 light range
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  3. #13

    ggT8NC

    Originally Posted by Peligrad Go to original post
    The targeted feats like longbow and Javelin are both superior to catapult IMO.

    Catapult has a targeting indicator and a significant delay between when it is launched and when damage is dealt.

    Shugoki with a longbow kills you before it even shows the defending player that he has pulled out his bow.

    Javelin deals a 120 damage and 1HKs most characters outright.

    Feats are imbalanced in general. But targeted feats are much worse offenders than the AoE ones which have a significant window for counterplay.
    Fire flask, pugno mortis, and catapult are all brain dead easy to land during a team fight, which is the only situation where this discussion is even relevant. I normally play with other vikings and we routinely will bait team fights for fire flasks. It's really not that hard.

    Furthermore! jav, throwing axe, crossbow, and longbow all can be blocked by teammates. The bombs are fire and forget, easy aoe dmg.
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  4. #14
    Itsaku's Avatar Junior Member
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    Feb 2017
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    I've seen people survive being hit by catapult before. Hell I've seen one guy run to the edge and still get hit but only lost like half his health.

    I can't believe complaining about catapult though. How do you get hit by it in the first place? Roll out.
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  5. #15
    Originally Posted by xOneLove. Go to original post
    Fire flask, pugno mortis, and catapult are all brain dead easy to land during a team fight, which is the only situation where this discussion is even relevant. I normally play with other vikings and we routinely will bait team fights for fire flasks. It's really not that hard.

    Furthermore! jav, throwing axe, crossbow, and longbow all can be blocked by teammates. The bombs are fire and forget, easy aoe dmg.
    Use in teamfights: hit your allies

    Fire and forget easy AoE: hit your allies

    So sure, you can call them "brain dead easy to land during a team fight" but you're hitting your allies too if you're actually stupid enough to launch a catapult strike on top of your allies' heads. I'm sure they'll love you for that...
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  6. #16
    Originally Posted by Peligrad Go to original post
    The targeted feats like longbow and Javelin are both superior to catapult IMO.

    Catapult has a targeting indicator and a significant delay between when it is launched and when damage is dealt.

    Shugoki with a longbow kills you before it even shows the defending player that he has pulled out his bow.

    Javelin deals a 120 damage and 1HKs most characters outright.

    Feats are imbalanced in general. But targeted feats are much worse offenders than the AoE ones which have a significant window for counterplay.
    I don't necessarily disagree. I think all damage feats should be removed in favor of passives, personal buffs or auras. That would promote character playstyle customization over gimmicky damage mechanics.

    But the longbow does have wind up and it doesn't kill you before the visual finishes (unless lagging I guess). I've sidestepped it a few times right before they release the arrow and it dodges every time.

    It does suck because there's no indicator if the person isn't in your field of view so I still agree it's more of an issue.

    Though, if you're in the middle of the catapult area when the visual appears, you cannot get out in time (as far as I'm aware). You might only get burned for most of your health, if lucky.
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  7. #17
    Originally Posted by AveImperator85 Go to original post
    Use in teamfights: hit your allies

    Fire and forget easy AoE: hit your allies

    So sure, you can call them "brain dead easy to land during a team fight" but you're hitting your allies too if you're actually stupid enough to launch a catapult strike on top of your allies' heads. I'm sure they'll love you for that...
    You realize it does MASSIVELY reduced damage against teammates right? Go try it before you come flame me lol
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  8. #18
    Originally Posted by xOneLove. Go to original post
    Fire flask, pugno mortis, and catapult are all brain dead easy to land during a team fight, which is the only situation where this discussion is even relevant. I normally play with other vikings and we routinely will bait team fights for fire flasks. It's really not that hard.

    Furthermore! jav, throwing axe, crossbow, and longbow all can be blocked by teammates. The bombs are fire and forget, easy aoe dmg.
    If you are hitting teammates with the targeted skills then chances are you are trying to kill-steal your teammate's kills with them instead of using them to their potential anyway.

    Your teammates can screw up catapult just as easily too. By picking up or throwing your enemy out of the targeted area.

    Fact still stands there is significantly less delay on the damage being dealt and hence significantly less chance of a well timed/placed feat usage going badly due to the battlefield changing.
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  9. #19
    Originally Posted by Allyrion8 Go to original post
    I don't necessarily disagree. I think all damage feats should be removed in favor of passives, personal buffs or auras. That would promote character playstyle customization over gimmicky damage mechanics.

    But the longbow does have wind up and it doesn't kill you before the visual finishes (unless lagging I guess). I've sidestepped it a few times right before they release the arrow and it dodges every time.

    It does suck because there's no indicator if the person isn't in your field of view so I still agree it's more of an issue.

    Though, if you're in the middle of the catapult area when the visual appears, you cannot get out in time (as far as I'm aware). You might only get burned for most of your health, if lucky.
    I completely agree about changing damage feats. All the damage feats should be replaced or re-tuned to allow significant windows for counter-play.

    Kensei's unblockable attacks for the next half hour also needs changed. Hate to nerf Kensei in any way but that just doesn't belong in this game.

    The longbow cast animation is different for every samurai character. I specifically said Shugoki because his is the shortest. I think the animation for his long bow is bugged and it skips frames.

    But none of the animations are long enough for the damage they deal. And if the enemy isn't locked on to you there is no counter-play at all unless you happen to dodge by dumb luck.

    The tank feats are actually pretty well done, IMO. Subtle stat adjustments and healing effects and adding chip damage to their crowd control is fine. Who ever thought that unblockable auto-targeting 1hk ranged feats were cool should be forced to give their resignation from the video game industry effective immediately,

    That said, I do like the feats like smoke bomb and bear trap that are unique and useful. I just hate the feats that grant a player an instant kill every time it is off cool down with a very high rate of success.

    I'd be ok with catapult and arrow volley too tbh if it weren't for the ridiculously overpowered feat power-ups in skirmish.
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  10. #20
    Originally Posted by Peligrad Go to original post
    If you are hitting teammates with the targeted skills then chances are you are trying to kill-steal your teammate's kills with them instead of using them to their potential anyway.

    Your teammates can screw up catapult just as easily too. By picking up or throwing your enemy out of the targeted area.

    Fact still stands there is significantly less delay on the damage being dealt and hence significantly less chance of a well timed/placed feat usage going badly due to the battlefield changing.
    I am really not trying to be rude but landing these aoe feats is VERY easy. Regardless of difficulty...they shouldn't 1 shot. The problem is exacerbated when there are 2,3,4 knights that each have a bomb and each have a catapult.
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