The ****ing beasts, you for linking it and whoever made this if it wasn't you.Originally Posted by Karma_Ghost Go to original post
Thanks for linking that docuament! That will definitely be useful! I will say that I'm not sure where the 40-200 dmg range comes in for catapult though? Does gear effect feats? Regardless, catapult seems to always be a 1shot or at least puts you into the 1 light rangeOriginally Posted by Karma_Ghost Go to original post
Fire flask, pugno mortis, and catapult are all brain dead easy to land during a team fight, which is the only situation where this discussion is even relevant. I normally play with other vikings and we routinely will bait team fights for fire flasks. It's really not that hard.Originally Posted by Peligrad Go to original post
Furthermore! jav, throwing axe, crossbow, and longbow all can be blocked by teammates. The bombs are fire and forget, easy aoe dmg.
Use in teamfights: hit your alliesOriginally Posted by xOneLove. Go to original post
Fire and forget easy AoE: hit your allies
So sure, you can call them "brain dead easy to land during a team fight" but you're hitting your allies too if you're actually stupid enough to launch a catapult strike on top of your allies' heads. I'm sure they'll love you for that...
I don't necessarily disagree. I think all damage feats should be removed in favor of passives, personal buffs or auras. That would promote character playstyle customization over gimmicky damage mechanics.Originally Posted by Peligrad Go to original post
But the longbow does have wind up and it doesn't kill you before the visual finishes (unless lagging I guess). I've sidestepped it a few times right before they release the arrow and it dodges every time.
It does suck because there's no indicator if the person isn't in your field of view so I still agree it's more of an issue.
Though, if you're in the middle of the catapult area when the visual appears, you cannot get out in time (as far as I'm aware). You might only get burned for most of your health, if lucky.
You realize it does MASSIVELY reduced damage against teammates right? Go try it before you come flame me lolOriginally Posted by AveImperator85 Go to original post
If you are hitting teammates with the targeted skills then chances are you are trying to kill-steal your teammate's kills with them instead of using them to their potential anyway.Originally Posted by xOneLove. Go to original post
Your teammates can screw up catapult just as easily too. By picking up or throwing your enemy out of the targeted area.
Fact still stands there is significantly less delay on the damage being dealt and hence significantly less chance of a well timed/placed feat usage going badly due to the battlefield changing.
I completely agree about changing damage feats. All the damage feats should be replaced or re-tuned to allow significant windows for counter-play.Originally Posted by Allyrion8 Go to original post
Kensei's unblockable attacks for the next half hour also needs changed. Hate to nerf Kensei in any way but that just doesn't belong in this game.
The longbow cast animation is different for every samurai character. I specifically said Shugoki because his is the shortest. I think the animation for his long bow is bugged and it skips frames.
But none of the animations are long enough for the damage they deal. And if the enemy isn't locked on to you there is no counter-play at all unless you happen to dodge by dumb luck.
The tank feats are actually pretty well done, IMO. Subtle stat adjustments and healing effects and adding chip damage to their crowd control is fine. Who ever thought that unblockable auto-targeting 1hk ranged feats were cool should be forced to give their resignation from the video game industry effective immediately,
That said, I do like the feats like smoke bomb and bear trap that are unique and useful. I just hate the feats that grant a player an instant kill every time it is off cool down with a very high rate of success.
I'd be ok with catapult and arrow volley too tbh if it weren't for the ridiculously overpowered feat power-ups in skirmish.
I am really not trying to be rude but landing these aoe feats is VERY easy. Regardless of difficulty...they shouldn't 1 shot. The problem is exacerbated when there are 2,3,4 knights that each have a bomb and each have a catapult.Originally Posted by Peligrad Go to original post