Vortex is fine as a mechanic, it's actually healthy considering the defensive meta. I'm not saying Warden doesn't need nerf, I would personally look at shoulder bash stamina cost, or making it more punishable on whiff.
I don't know if this was already stated somewhere, but what I'd like to see to fix the overly defensive meta is to:
Increase chip damage on heavies
Make a parried heavy not guarantee a free GB. It would still act as a tempo change+ stamina drain
This would make Raider more viable as he can attack you more safely with his combos without getting harshly punished.Originally Posted by Mege92 Go to original post
And this would make Lawbringer more viable as he is the only one really taking advantage of parries.
Is like saying having a pneumonia is fine, because you already have an hernia.Originally Posted by Mege92 Go to original post
Both mechanics are dumb, and require a fix asap, because is ruining a lot of game experiences. And make comboes on certain classes totally useless, clearly is not a wanted mechanic from devs.
Well I guess we have different opinions then. I like vortex, but it doesn't mean I don't want to see it nerfed, sa I said.Originally Posted by Lord-Micidial Go to original post
As an Orochi, this meta is horrible. Not even close to fun. Anytime I enter a duel versus someone who turtles, it almost always means I lose. There's zero opportunity to break through this tactic and it doesn't help that my side hits are way too slow and chaining combos are pointless. Special attacks are too predictable and easy to perry, and too slow. Plus people find it hella easy to GB when I try to side dash.
A broken class in this broken meta... Sigh*
I think most Orochi's I kill in this game I kill their soul before their character. Just walk forward and press X or wait for the super predictable top and side attacks. You can sense the despair... They took out most of the stuff that made that class pretty annoying to fight in the first or second beta.
I don't know who said it, but I tend to agree that the simplest solution (and best solution imho) would be to eliminate GB counters altogether.
You end up with a real rock paper scissor system. Right now, the block/parry part of the trio is OP because its counter is only a counter if your opponent does not master GB counters well. So with higher skill, defense trumps everything because its counter is ineffective; that's the essence of the problem right there.
In other words, you're ok with defense whether your opponent is on defense (nothing happens) on the attack (you block or parry) or goes for the GB (you counter GB). While attack can be block/parried and GB can get attacked.
So, iif you make GBs uncounterable then suddenly focusing strictly on defense will become suicidal. If you get within range of GB, you will have to attack or GB yourself or risk getting GBroken yourself.
Changes a lot of dynamics and some charging GB moves (like Kensei) become crazy dangerous, but it's a good thing if you want to add some attack into the mix.
No?
They can't do that, though. If you can't counter guardbreaks it's suddenly EVEN EASIER for people to position you and throw you off a cliff, and people complain about that **** as it is already.Originally Posted by DISC0MB0BULAT0R Go to original post
There's still a way to do it though. I answer that issue here: http://forums.ubi.com/showthread.php...eta-(Solved!-)
I read your post and I feel we're on the same page. Hadn't thought about ledges; I agree with you, and I like your solution. Restore Rock-Paper-Scissors and give the possibility to counter throws to make sure being near a ledge spells certain doom. That's it problem solved. Can we get it now?Originally Posted by DJ_Masterson Go to original post