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  1. #31
    Originally Posted by Obdach01 Go to original post
    There is a possibility to punish an inactive player. If a player refuses to attack for longer than x seconds, his commander has him executed.

    Bear with me... two timers are on (like Basketball). The full timer and under it a small one. If that time runs out (make last 3 seconds 'beep') the player who did not attack looses half a bracket health. If said player refuses to attack three times in a raw, his commander has him executed (death). This way the player is forced to at least attack once every x seconds. Should none be killed by end of the match, the one with more health wins.

    But please keep x seconds rather high. The tactic part of FH is the best part. The cat-like circling waiting for the one split second you see an opening to poke. It feels better than Hack'n'Slay, much, much, much better. Let's say 5 min per round (just a number), and every 30 seconds (just a number, as well) at least one attack.
    That forces you into a very stressful play, in my opinion and the punishment is rather drastic and doesn't feel particularely fair.

    Beside, it seems awully complicated to implement that; I'd rather they simply added an accumulating health reduction per block. I mean, if you do nothing but block in real life and the opponent wails away at your shield arm or sword arm, you are also getting tired to the point that even through guard you arm can break.

    If someone does nothing but play turtle, hammer away till he dies. That way the player actually has to think about utilizing his entire moveset and also not forget that not necessarily every attack needs to be blocked but can also be dodged or countered.

    If that seems too drastic, make it a soft reduction of health, meaning that if you don't continue to be idle and just run away, after a few moments once an attack is initiated, the bar slowly - and I emphasize the slowly - refils up to a certain level.

    This way the player has a bit more control over his own gameplay instead of just being randomly executed for blocking.
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  2. #32
    Parry should be harder and block should suffer some damage.
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  3. #33
    Originally Posted by Munktor Go to original post
    I'm not really certain what it is people "want". Is it a fast-paced action-packed button-spam fighting game where whoever knows the better combo/juggle wins? Because that's what most fighting games become. They revolve around coming up with ways to set-up opponents into un-stoppable juggles via linking attacks properly.
    I want a game which where i can do different attacks at my opponent. I want a game which revoles around back and forth gameplay.
    Right now the game just suck terrible with this strong defence and lack-luster attack.

    What is so wrong with doing combos here and there. If you would do justice with your comparisons perhaps compare it to irl boxing(i dont know much about it but it seems more fair). Comparing it to other fighting games is still very different since one very big difference is that in For Honor you can see where the opponent is attacking, in fighting games you cant see it. You will have to memories the attacks from all characters.
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  4. #34
    Originally Posted by Maaci Go to original post
    I want a game which where i can do different attacks at my opponent. I want a game which revoles around back and forth gameplay.
    Right now the game just suck terrible with this strong defence and lack-luster attack..
    Are you sure you're not exaggerating a little bit? I mean, unless you're playing tournament or have some top player friends to play with you, over defensive game shouldn't affect you and you shouldn't even come across anyone who's capable to block/CGB everything at all.

    As I said in another topic, being able to block everything and CGB every attempts requires an insane skill. I'm currently renown 4 and actively play in different modes (1v1,2v2 and dominion, mainly) and even after hundreds of games (sometimes against renown 8/9 players) I've never come across anyone with a perfect defense.

    Don't get me wrong, a lot of people are really good and feel like their defense is unbeatable but if you use feints, side steps, move around and are not too predictable, you always find a breach somewhere.

    So, of course, this is just my personal experience but I highly doubt that I magically dodge the million of absolute defense masters lurking around in this game. Unless you're playing at very high level (which mean doing tournament and such) you can play offensive just fine (I tend to be quiet an aggressive player, considering the meta and I win a subsequent number of games).
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  5. #35
    Originally Posted by GenLiu Go to original post
    Are you sure you're not exaggerating a little bit? I mean, unless you're playing tournament or have some top player friends to play with you, over defensive game shouldn't affect you and you shouldn't even come across anyone who's capable to block/CGB everything at all.
    Score a couple of wins in duels and you'll be knees deep into ultra defensive Warlords and Conquerors.
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  6. #36
    Well maybe if you quit being some ADD/ADHD CoD knobhead and actually meticulously play the game rather than trying to fast kill your way like some sort of hack n slash, you'd have less trouble.
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  7. #37
    Originally Posted by Rhodri331 Go to original post
    Well maybe if you quit being some ADD/ADHD CoD knobhead and actually meticulously play the game rather than trying to fast kill your way like some sort of hack n slash, you'd have less trouble.
    It's funny you say this. I'm relatively calm, and I don't have trouble at all with any sort of opponent. I've merely stated something I've noticed over my duels, it's a pity they drag it out at the borderline of a tie, not very interesting either, but it is how it is. Which is why I'll delicately deflect that really poor attempt at spewing an insult disguised into an intelligent remark that was, on top of it, uncalled for.

    Excellent job nonetheless for such a depth in mediocrity.
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  8. #38
    Rank 9 Warlord here

    At high levels this game is just parry's and light attacks and turtling ... I feel the game gets worse the more you learn about it and the higher levels that you play at .. high level play is extremely boring and becomes less about skill and more about just turtling till someone makes a mistake and basically just trying to guess what they are going to do next ... so telling people they don't like the game because they need to git gud is actually incorrect in this game as the better you get the more boring the game becomes ... as you just walk around each other circling and not wanting to be the guy that attacks first ..

    Where as in lower levels it way more fun as you're charging in and throwing attacks ... actually using heavy attacks ... actually being able to GB someone lol and not having every heavy you throw parried ... the only place I like this game at high levels is in dominion .. duels are legit boring as hell the higher you go up and elimination can be fun if you que with 4 buddies ... even when you win duels in high levels it was such a boring way to win that you wished you didn't waste your time as most of my duels take fkn ages to complete with the defensive meta and there is no ranked mode so that win didn't even matter ...

    and the fact that 2v2 vs bots is the fastest way to level any character in this game means that you don't even play people to level up your toon if you want to do it efficiently ... also the fact that if you're losing you can just altF4 gg out of the game and take no hit in your stats ... that's why so many people disconnect from your game while you're executing them for a win ...

    I remember all the smiles and laughing of my friends when we first started playing the game when we were noobs ... we had heaps of fun ... but the better you get and the higher level of people you play just makes the game boring with no substantial reward for even winning your duel

    there is also the fact that you can just pay money to get steel to max gear out all your charaters which is pretty much pay to win as getting to rank 3 takes no time at all in 2v2 bot games that take around 1 minute to complete giving you around 250 xp every minute or so ... so combine that with the orders that give you 1500 xp and it takes no time at all to rank 3

    With no ranked mode and the ability to fudge your stats via altF4, long duels feel extremley unrewarding and pointless.
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  9. #39
    Originally Posted by EmeraldCthulhu Go to original post
    As a Warlord main on the lower skill end (maybe medium, but I personly think I'm streight bad so I don't care about any stats) I can explain why that is. Everyone in this game:
    - is faster then you, or...
    - they have much better range then you, or...
    - they have better mixup/vortex/combo options

    Warlords offensive options are bad, outside the unblockable. The headbutt is the only efficiant way to close the distance when you want to engage, otherwise you either need god reflexes or you're jsut asking for trouble when you want to engage. Let's say ok that you don't want to abuse the headspam - the only other viable tactic for Warlord is to turtle. There is no way around it. Try going on the offence agains any of the assassins and just look how they laught at you with dodge abuse - you can't even punish it with GB, as they they attack at the same time as they dodge (but they still can GB me when I do a heavy - makes all the sanse game).

    Warlord has to either play defensive and counterattack, or use the headbutt to close the distance then they attack, there is no way around it. Funny enought, it just happens that this combination comes up as very, very strong in a deffensive meta, but take any of those tools away from a Warlord and the class will garbage as they cannot properly attack.
    Have you "read" the description of the Warlord? It says Harasser, *Counter*-Attacker. He's not supposed to be played as an aggressive straight forward warrior. His moveset is COMPLETELY designed around counter attacking. He has a stun if you parry, uninterruptible heavy attacks for trading blows, and all of his light attacks have startup priority. Stop whining about balances you don't understand. The only thing I agree to is that GB was better before the update and a slight tweaking to the defensive meta is needed to speed things up a bit.
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  10. #40
    Originally Posted by King-Odin69 Go to original post
    Rank 9 Warlord here

    At high levels this game is just parry's and light attacks and turtling ... I feel the game gets worse the more you learn about it and the higher levels that you play at .. high level play is extremely boring and becomes less about skill and more about just turtling till someone makes a mistake and basically just trying to guess what they are going to do next ... so telling people they don't like the game because they need to git gud is actually incorrect in this game as the better you get the more boring the game becomes ... as you just walk around each other circling and not wanting to be the guy that attacks first ..

    Where as in lower levels it way more fun as you're charging in and throwing attacks ... actually using heavy attacks ... actually being able to GB someone lol and not having every heavy you throw parried ... the only place I like this game at high levels is in dominion .. duels are legit boring as hell the higher you go up and elimination can be fun if you que with 4 buddies ... even when you win duels in high levels it was such a boring way to win that you wished you didn't waste your time as most of my duels take fkn ages to complete with the defensive meta and there is no ranked mode so that win didn't even matter ...

    and the fact that 2v2 vs bots is the fastest way to level any character in this game means that you don't even play people to level up your toon if you want to do it efficiently ... also the fact that if you're losing you can just altF4 gg out of the game and take no hit in your stats ... that's why so many people disconnect from your game while you're executing them for a win ...

    I remember all the smiles and laughing of my friends when we first started playing the game when we were noobs ... we had heaps of fun ... but the better you get and the higher level of people you play just makes the game boring with no substantial reward for even winning your duel

    there is also the fact that you can just pay money to get steel to max gear out all your charaters which is pretty much pay to win as getting to rank 3 takes no time at all in 2v2 bot games that take around 1 minute to complete giving you around 250 xp every minute or so ... so combine that with the orders that give you 1500 xp and it takes no time at all to rank 3

    With no ranked mode and the ability to fudge your stats via altF4, long duels feel extremley unrewarding and pointless.
    Really? Less about skills? If you ask me which one between spamming combos/attacks and playing mindgame with your opponent requires more skills, I'll pick the latter everytime. If a fight is stressful, then it's a good fight.
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