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  1. #41
    Originally Posted by GewaltSam Go to original post
    Well, the more people are connected over p2p, the more potential errors could arise of course. But, I like to point to the game Factorio ( www.factorio.com ): The game runs p2p, sends only player control inputs over network, and simulates the running game (a factory) on every participating computer fully determined (e.g. there are no differences in what players see at every time). Now, the Factorio devs are writing such a clean code, that just recently, some youtubers built a factory with around 320 players (I think?) in the game at the same time, all p2p, no dedicated server. Somebody dropped or joined from time to time, but it didn't harm the flow of the game at all.

    Of course this is Factorio and not For Honor, but I just want to show an example of how p2p works sometimes better than a dedicated server. If you take a look at the game, there's a LOT of stuff happening in a factory, and to send every position of every part to every player and still have a good multiplayer experience is simply impossible.

    In For Honor, it's other reasons that speak for a p2p system. I used to link a good article from 2012 about fighting games mechanics, and why p2p is a good thing for it. If you're interested, I'll go look for it.


    https://www.youtube.com/watch?v=nxmbb_NvFRo
    Here is a Factorio video with over 200 players, can't find the 300+ right now. Please don't let yourself be fooled by the "simple" 2D graphics. There's a LOT happening under the hood, and a big factory not only looks very impressive, but brings even a high end PC to its knees for obvious reasons - you need to see, then you understand


    And to the connection problems in For Honor: I'm not saying that the netcode works flawlessly, but I have a lot of games with people that seem to have their routers configured right, and we play 4on4 in the same setup for an hour no problems at all. Most connection issues I got is in Dominion and Elimination, and it seems to me that a lot of those are connected to red NAT (which can be changed easily if you got access to your router settings) or bad internet connections, like WLAN or a ****ty internet provider.
    But, if it works flawlessly, like a few nights ago, I can play against a Chinese fellow who has to have at least a ping of 400-500ms to myself (I played with a buddy sitting in China regularly in the past, so I got some experience with the ping to there), and I can play the feint game with him without even noticing any lag issues. However Ubis Simulation works, it did very well in that case. With people from the US, to whom I got a 150-250ms ping, I don't even notice they are not living in my direct neighbourhood, so good are the connections.
    So is it just poor netcode from Ubisofts that makes it less robust in playing nicely with a wide range of variable connections?

    Maybe the game should have min internet specs as well as hardware.

    But none the less mine probably would have met it and I still had all sorts of frustrating problems with games dropping, etc.

    Factorio looks cool btw and the thought of a For Honour style game with 300+ ppl is pretty crazy.
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  2. #42
    Originally Posted by Zsootii Go to original post
    Geargrind.... in this game? Lol

    Everyone and their mother runs in maxed gear by now. After only a week or two after release. Seems you dont know what is geargrind. Try some mmos
    Ok, you know different people think of different times are normal for a grind to be competitive.
    You are right, having 1 character at 108 is np.
    My warden is 5, now I am bored of him and the game puts me at disadvantage for around 20 to 25 hours for the next character, thats what i call a ****ing geargrind. Its all about restricing variety and forcing players into certain mods.

    I wanna be free and play what I want at any time and have decent progress but this is impossible.
    Never expected such ********.
    I dont even know why Iam still looking at forums, I havent logged in for the last two days now, maybe beause there is some hope left that the game will change but then I read how long ubi needs to count there money before they finally start fixing stuff, oh boy.
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  3. #43
    Originally Posted by Squ1dF4ce Go to original post
    Allowing uneducated biased people with 1.5 hours of experience give there 3 sentence review of something that took a team of pros years to make is a great way to get a quality opinion on something.

    Just look at yelp.
    alot of people can play a game for "1.5 hours" to give a 3 sentence explanation of why they dont like it, and when you see a trend of 50% people pretty much sharing the same review, its the games fault that it sucks.

    just look at ubishafts business model
    step 1- make a half assed game
    step 1.5- dont finish the half assed game
    step 2 - half assed servers
    step 3- make it look nice
    step 4- sell the game at $60-$100 with "season pass"
    step 5 - **** the consumer
    step 6- ingore bugs, connection issues, balance problems, exploits, cheats, and hacks for atleast 4 months.
    step 7- wonder why 50% of the playerbase hates the game and ubishaft but do nothing about it.
    step 8- loop step 5 through step 8
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  4. #44
    Well look at it this way. Steam feedback is honest. It isn't a slanted rant in a forum. It isn't connected to ubi in any way and they cant remove the stats (cough, social, cough). Lots of connection issues, game balance issues, gear issues. Errors out the *** that crash the crappy P2P client... If this is the work of years of a team of pros....the company should suffer.
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  5. #45
    Munktor's Avatar Senior Member
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    Originally Posted by Hiero_Glyph Go to original post
    What you describe is an extreme version of P2W but it is not the only model used by companies. A more recent version uses exclusive items that are on par with versions that are only obtainable after dozens (hundreds?) of hours of grinding. An even more popular version is letting player buy loot crates that have a chance to drop rare items that would take far longer to obtain normally.

    The only games that do not have some form of P2W are those that only sell cosmetic items for real money. All the rest have some form of paying for a better chance to win.

    Do you even game bro?
    Yes, I game a great deal. Which is why I recognize quickly and easily when there is something providing convenience and time savings versus actual advantage.

    You seem to be struggling with that core difference though. Money doesn't actually give you an advantage inherently, it saves you time. Even then, it's not guaranteed.

    Keep in mind, you still HAVE to be rep 3 for it even to matter. So in a scenario where two people are rep 3, and both saved their steel and packages while leveling up, you may end up with the person that spent ZERO dollars having better gear than a person that spent $20's.

    Why? The packages are random and do not guarantee you'll even get the slots or the aforementioned stats in said slots that you want.

    In conclusion, money allows you to grind less (theoretically) at best. It does NOT provide inherent advantage.

    But yes, there are varied models and some are "worse" than others. But if you need the excuse of "other people paid money that's why I lose" to sleep better at night, feel free.
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  6. #46
    Originally Posted by zsootii Go to original post
    geargrind.... In this game? Lol

    everyone and their mother runs in maxed gear by now [i]when they can connect, and make it through a match with out errors[/I]. After only a week or two after release. Seems you dont know what is geargrind. Try some mmos
    ftfy
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  7. #47
    TripSin.'s Avatar Banned
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    Originally Posted by AveImperator85 Go to original post
    Literally any gaming veteran worth their salt knows that Steam reviews are a joke. This is a pointless thread.
    No, you're a joke.
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  8. #48
    Originally Posted by TripSin. Go to original post
    No, you're a joke.
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  9. #49
    I saw For Honor, put it on my wishlist, and forgot about it after reading the reviews. I finally got it, when they gave the starter version away, I loved it so much, I bought everything. (This was when Hito was the newest Hero) Best purchase I've made for the amount of fun I have. It's casual enough that you can pick it up from time to time. the community, while sometimes can be toxic, for the most part feels pretty grounded for the most part, and there is literally a hero for every playstyle. My advice to anyone that sees the score, and the reviews. Try it for yourself and decide.
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