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  1. #51
    Just because your brain needs its carrot on a stick to produce serotonin doesn't mean it's a good choice. You might as well take cocaine for a better experience.. But that one is clearly bad.

    I understand fully why they do it and i keep arguing that it's bad. Like it or not


    I also understand why they do it. ( micro transactions) wich sucks for all off us!

    But you where complaining that the game was unbalanced beceause off gear, wich is not the case.

    1v1 and brawls are fine .. play that.
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  2. #52
    This is a post i made in another thread. Still...

    The problem with revenge gear Is not that "it's unbeatable" because you can defeat it.
    And it's easy "ON PAPER" Also it is a norm that plagues every 4v4 now. Regardless of it can be defeated or not. It's usage has gone to ridiculous degrees, hard not to notice and do something about it as a Developer.

    The problem lies in the cost and effort players have to put in order to deal with just 1 player. It is an incredible high reward/ low cost strategy

    think all the aspects and strategies you have to do in order to deal with something that a single player can achieve.

    Having a 108 revenge gear set means that ganking you is an incredible risk for the enemy team. The safest way for you to be taken out is by being defeated by an enemy player on a 1v1 situation. And in the case that the enemy does gank you they have to do it in a coordination. So those people who are matchmaking solo with no communication with their team have even less chances of success. This creates a lack of balance because you can gank, but you can't be ganked. Even if 1 single enemy player tries to take your accordingly having just 1 teammate try and go for a random gank can spell doom for both players.

    Add that to the fact that the best play style on 1v1 situations is defensive play it means that even if the team decided to deal with you on 1v1s. Taking you out is going to be time consuming (given you are not taken out by environmental hazards) and time is not a luxury one has in 4v4s.

    And this is just things a single player with revenge gear can achieve. Imagine 4?

    There's also the seldom chance that a single enemy player can trigger your revenge mode.

    With this game's constant connection issues. If your team has lost a player and replaced with a bot (which play by themselves no coordination applied) they will not hesitate on ganking. It can easily ruin the whole thing.

    So what's the best option? Have revenge gear yourself. You already know this will lead to repetitive gameplay and monotonous games. Things get boring fast. The game's population goes on decline.

    Also on the game as it is, 1v1/2v2 are filled with turtle strategies and nonstop parry to win gameplays.( That's a whole other topic). So players decide to go for a gametype more dynamic and engaging like 4v4s and then find that revenge gear is the norm. Making a "between a rock and a hard place" situation.

    It also heals, and grants a defense shield. So let's say that the enemy does ganks you and you activate revenge. The enemy then decides to disengage and wait for your revenge to go. They just gave you health! if they try again. The just give you more health!

    So let's recap here.
    >You can gank, But you can't be ganked. (unless the enemy also has Revenge Gear)
    >You are a target that takes time to take out. (EVEN IF BEING SUCCESSFULLY GANKED)
    >Even on 1v1 revenge can be triggered.
    >The only way around the strategy is to use it yourself. Creating redundancy within the game.
    >It's either play revenge gear spam on 4v4s or play stare until you parry on 2v2/1v1.
    >If used consecutively you are basically immortal.

    It influences the game on unbearable degrees. How can a single feature have so much impact? The developers have to do something.

    Many people fail to understand. Getting ganked is a RESULT of the teams overall actions, not a single individual. It's not something that the enemy team plans on doing to you and it succeeds everytime. You can't be ganked if the team stays together.

    You got ganked because:
    A) You (and your team) didn't pay attention to each others backs.
    B) You took to long on a single enemy that back up arrived.
    C) Your team abandoned you.
    D) You abandoned your team.
    E) You walked right into it. Whether willinlgy or without knowing.

    If your enemy has your team on an endless respawn cycle. (Everytime a player respawns another player dies) You will always get ganked. If the enemy team has more players on the map than yours and you charge into battle. YOU ARE BOUND TO GET GANKED. Best you can do is wait for your team so spawn completely and take them out together. If you keep marching in as you respawn alone. All you will do is dies over and over.

    I rarely get ganked when i have team members on map. I tend to stick with them. Most of my 1vX situations are because we lost the team fight and i'm the last one standing.

    Now think of all the things that need to happen for you to avoid ganks. Which is something the enemy has to do as a team.
    Play as a team.
    Watch each others back
    Never go to battle alone.

    Revenge Gear is not OP you need to Git Gud = Ganks are not OP you need to Git Gud.
    What's the difference.
    Everyone has the ability to Gank and it takes more than 1 player to perform.
    Not everyone has Revenge Gear (yet) and it takes only 1 player to perform.

    There's your lack of balance for the whole thing.
    Whether you're "skilled" or not. Whether it can be defeated or not. Revenge Gear is like an acting plague that needs to be dealt with. Not saying that it should be erased from the game or nerfed. But something has to be done about it.
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  3. #53
    The_B0G_'s Avatar Senior Member
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    Jan 2016
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    The only thing I dislike about gear is the fact it all looks the same, with the LB he has 3 different styles of helmets, the only thing that varies between those is what style slits or holes are in the face plate.

    With arm pieces they look even more alike, the only variences are whether or not theres no spikes, 3 spikes or 5 spikes come out of the shoulder part.

    Then theres the chest pieces that have the least amount of change, they all have the same overall structure and look, the only thing that changes is, will it have spikes or studs or neither all over and will it be one massive chain with a medallion on it or 2 massive chains and theres 3 different neck guards, 2 look almost the exact same.

    I think they did a pretty good job on weapons for variety and them looking different, but armor is seriously lacking. I have a Rep 7 LB and I see guys who haven't even hit Rep 1 on LB that look like they have gear thats just as good with a gear score of 10-15 when mine is at 104.

    TLDR : Overall I think they could of done more to put different styles of armor in the game for higher levels, the way it is now you get the same 3 styles that are pretty similar and basic looking anyway and once you get a higher level they just add spikes or studs into it. The look of the gear never really changes as you go from GS 0 to GS 108.
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  4. #54
    Originally Posted by Cyb3rR4ptor Go to original post
    This is a post i made in another thread. Still...

    The problem with revenge gear Is not that "it's unbeatable" because you can defeat it.
    And it's easy "ON PAPER" Also it is a norm that plagues every 4v4 now. Regardless of it can be defeated or not. It's usage has gone to ridiculous degrees, hard not to notice and do something about it as a Developer.

    The problem lies in the cost and effort players have to put in order to deal with just 1 player. It is an incredible high reward/ low cost strategy

    think all the aspects and strategies you have to do in order to deal with something that a single player can achieve.

    Having a 108 revenge gear set means that ganking you is an incredible risk for the enemy team. The safest way for you to be taken out is by being defeated by an enemy player on a 1v1 situation. And in the case that the enemy does gank you they have to do it in a coordination. So those people who are matchmaking solo with no communication with their team have even less chances of success. This creates a lack of balance because you can gank, but you can't be ganked. Even if 1 single enemy player tries to take your accordingly having just 1 teammate try and go for a random gank can spell doom for both players.

    Add that to the fact that the best play style on 1v1 situations is defensive play it means that even if the team decided to deal with you on 1v1s. Taking you out is going to be time consuming (given you are not taken out by environmental hazards) and time is not a luxury one has in 4v4s.

    And this is just things a single player with revenge gear can achieve. Imagine 4?

    There's also the seldom chance that a single enemy player can trigger your revenge mode.

    With this game's constant connection issues. If your team has lost a player and replaced with a bot (which play by themselves no coordination applied) they will not hesitate on ganking. It can easily ruin the whole thing.

    So what's the best option? Have revenge gear yourself. You already know this will lead to repetitive gameplay and monotonous games. Things get boring fast. The game's population goes on decline.

    Also on the game as it is, 1v1/2v2 are filled with turtle strategies and nonstop parry to win gameplays.( That's a whole other topic). So players decide to go for a gametype more dynamic and engaging like 4v4s and then find that revenge gear is the norm. Making a "between a rock and a hard place" situation.

    It also heals, and grants a defense shield. So let's say that the enemy does ganks you and you activate revenge. The enemy then decides to disengage and wait for your revenge to go. They just gave you health! if they try again. The just give you more health!

    So let's recap here.
    >You can gank, But you can't be ganked. (unless the enemy also has Revenge Gear)
    >You are a target that takes time to take out. (EVEN IF BEING SUCCESSFULLY GANKED)
    >Even on 1v1 revenge can be triggered.
    >The only way around the strategy is to use it yourself. Creating redundancy within the game.
    >It's either play revenge gear spam on 4v4s or play stare until you parry on 2v2/1v1.
    >If used consecutively you are basically immortal.

    It influences the game on unbearable degrees. How can a single feature have so much impact? The developers have to do something.

    Many people fail to understand. Getting ganked is a RESULT of the teams overall actions, not a single individual. It's not something that the enemy team plans on doing to you and it succeeds everytime. You can't be ganked if the team stays together.

    You got ganked because:
    A) You (and your team) didn't pay attention to each others backs.
    B) You took to long on a single enemy that back up arrived.
    C) Your team abandoned you.
    D) You abandoned your team.
    E) You walked right into it. Whether willinlgy or without knowing.

    If your enemy has your team on an endless respawn cycle. (Everytime a player respawns another player dies) You will always get ganked. If the enemy team has more players on the map than yours and you charge into battle. YOU ARE BOUND TO GET GANKED. Best you can do is wait for your team so spawn completely and take them out together. If you keep marching in as you respawn alone. All you will do is dies over and over.

    I rarely get ganked when i have team members on map. I tend to stick with them. Most of my 1vX situations are because we lost the team fight and i'm the last one standing.

    Now think of all the things that need to happen for you to avoid ganks. Which is something the enemy has to do as a team.
    Play as a team.
    Watch each others back
    Never go to battle alone.

    Revenge Gear is not OP you need to Git Gud = Ganks are not OP you need to Git Gud.
    What's the difference.
    Everyone has the ability to Gank and it takes more than 1 player to perform.
    Not everyone has Revenge Gear (yet) and it takes only 1 player to perform.

    There's your lack of balance for the whole thing.
    Whether you're "skilled" or not. Whether it can be defeated or not. Revenge Gear is like an acting plague that needs to be dealt with. Not saying that it should be erased from the game or nerfed. But something has to be done about it.
    This is probably the only really well thought out examination of why Revenge Gear is problematic. Much respect my friend.
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  5. #55
    FH is not a grind game. Monster Hunter is a grind game. 8 hours for max level gear is a joke.
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  6. #56
    Originally Posted by SAVAGE_CABBAGE1 Go to original post
    FH is not a grind game. Monster Hunter is a grind game. 8 hours for max level gear is a joke.
    MH1 tail cutting plate runs GG.
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  7. #57
    Originally Posted by Cyb3rR4ptor Go to original post
    This is a post i made in another thread. Still...

    The problem with revenge gear Is not that "it's unbeatable" because you can defeat it.
    And it's easy "ON PAPER" Also it is a norm that plagues every 4v4 now. Regardless of it can be defeated or not. It's usage has gone to ridiculous degrees, hard not to notice and do something about it as a Developer.

    The problem lies in the cost and effort players have to put in order to deal with just 1 player. It is an incredible high reward/ low cost strategy

    think all the aspects and strategies you have to do in order to deal with something that a single player can achieve.

    Having a 108 revenge gear set means that ganking you is an incredible risk for the enemy team. The safest way for you to be taken out is by being defeated by an enemy player on a 1v1 situation. And in the case that the enemy does gank you they have to do it in a coordination. So those people who are matchmaking solo with no communication with their team have even less chances of success. This creates a lack of balance because you can gank, but you can't be ganked. Even if 1 single enemy player tries to take your accordingly having just 1 teammate try and go for a random gank can spell doom for both players.

    Add that to the fact that the best play style on 1v1 situations is defensive play it means that even if the team decided to deal with you on 1v1s. Taking you out is going to be time consuming (given you are not taken out by environmental hazards) and time is not a luxury one has in 4v4s.

    And this is just things a single player with revenge gear can achieve. Imagine 4?

    There's also the seldom chance that a single enemy player can trigger your revenge mode.

    With this game's constant connection issues. If your team has lost a player and replaced with a bot (which play by themselves no coordination applied) they will not hesitate on ganking. It can easily ruin the whole thing.

    So what's the best option? Have revenge gear yourself. You already know this will lead to repetitive gameplay and monotonous games. Things get boring fast. The game's population goes on decline.

    Also on the game as it is, 1v1/2v2 are filled with turtle strategies and nonstop parry to win gameplays.( That's a whole other topic). So players decide to go for a gametype more dynamic and engaging like 4v4s and then find that revenge gear is the norm. Making a "between a rock and a hard place" situation.

    It also heals, and grants a defense shield. So let's say that the enemy does ganks you and you activate revenge. The enemy then decides to disengage and wait for your revenge to go. They just gave you health! if they try again. The just give you more health!

    So let's recap here.
    >You can gank, But you can't be ganked. (unless the enemy also has Revenge Gear)
    >You are a target that takes time to take out. (EVEN IF BEING SUCCESSFULLY GANKED)
    >Even on 1v1 revenge can be triggered.
    >The only way around the strategy is to use it yourself. Creating redundancy within the game.
    >It's either play revenge gear spam on 4v4s or play stare until you parry on 2v2/1v1.
    >If used consecutively you are basically immortal.

    It influences the game on unbearable degrees. How can a single feature have so much impact? The developers have to do something.

    Many people fail to understand. Getting ganked is a RESULT of the teams overall actions, not a single individual. It's not something that the enemy team plans on doing to you and it succeeds everytime. You can't be ganked if the team stays together.

    You got ganked because:
    A) You (and your team) didn't pay attention to each others backs.
    B) You took to long on a single enemy that back up arrived.
    C) Your team abandoned you.
    D) You abandoned your team.
    E) You walked right into it. Whether willinlgy or without knowing.

    If your enemy has your team on an endless respawn cycle. (Everytime a player respawns another player dies) You will always get ganked. If the enemy team has more players on the map than yours and you charge into battle. YOU ARE BOUND TO GET GANKED. Best you can do is wait for your team so spawn completely and take them out together. If you keep marching in as you respawn alone. All you will do is dies over and over.

    I rarely get ganked when i have team members on map. I tend to stick with them. Most of my 1vX situations are because we lost the team fight and i'm the last one standing.

    Now think of all the things that need to happen for you to avoid ganks. Which is something the enemy has to do as a team.
    Play as a team.
    Watch each others back
    Never go to battle alone.

    Revenge Gear is not OP you need to Git Gud = Ganks are not OP you need to Git Gud.
    What's the difference.
    Everyone has the ability to Gank and it takes more than 1 player to perform.
    Not everyone has Revenge Gear (yet) and it takes only 1 player to perform.

    There's your lack of balance for the whole thing.
    Whether you're "skilled" or not. Whether it can be defeated or not. Revenge Gear is like an acting plague that needs to be dealt with. Not saying that it should be erased from the game or nerfed. But something has to be done about it.

    Getting ganked by 4 ppl, without revenge, I would like to see how you handle that!?

    Again! I don't agree with anything you say, you say its risky to gank someone with max gear, wich is true, but thank god for that! Because imagine the alternative, wich is being ganged by 1,2,3 or 4 ppl without the concept of revenge. It would be like a truck driving over a baby bunny.

    You act like the revenge part is taking away the skill part in 4v4 mode, wich would mean that " ganking " is a skill.

    There is no skill in ganking up 1 person with a few, without revenge the player that is being ganked would be completly 100% defenceless.

    The beauty of revenge and max gear is that EVERYONE can get it, so the only thing you have to do is invest the time to get the gear, wich will, bring you on par with other maxed out players.

    Me and my team yesterday fought, for the first time, a enemy team with all lvl 108 gear, it was amazing, it was hard, we had to work for every single kill.

    And even tho we all had revenge fast ( my team is maxed out aswell ) we still had to play with more skill then ever before, it was even harder then ever to avoid getting raped. But we where all on par " gear wise ". So taking away revenge just beceause YOU don't have the gear yet and it there for feels unbalanced for YOU is not a good argument.

    You all talk about wanting to be on par with the enemy, but what you really want is to NOT being forced to grind the gear ... if you wanna be on par gear wise, , get the gear. simple as that ..

    That gear doesnt count in 1v1 and 2v2 brawls I understand, but in 4v4 where the chances are that you getting ganked by 4 ppl, you just NEED revenge to SURVIVE. In 4v4n if getting ganked, you getting gb, someone trows you on the floor,smack you against the wall, you get interrupted 500 times because 3 guys are hitting you, without revenge ... you are helpless, wich the whole reason ubisoft implemented the revenge mode.

    Just get the gear and stop being a lazy ****er.
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  8. #58
    When itīs so much more fun on high level gear, then why just donīt make every character that strong in the first place? Why do i need to fight a worse game for the first 20 hours or so? and why do i need to play a supar character in brawl and duels?
    I agree with you 100% that the matchmaking schould be better, although it is fun the be the guy with the gear and owning low geared ppl, winning because of the speed you getting revenge, even tho that player is maybe better, is not fun for the low geared person. So yes, the matchmaking schould be better.
    But I do think that this will improve with the whole ranking mode that is coming, am not sure if gear will be on or off, but this will balance it out.

    Your points still hold no merit and you have no clue about competitive gaming. I can see that progress is a nice feature in a game but not in a game in which people compete.
    For Honor compete model is not even implemented, ranked mode will be added on a later date.
    If you do wanna " compete " at this moment, there is 1v1 and 2v2. In ranked mode am pretty sure 4v4 will be better balanced aswell.

    i know that it sounds like a cool addition to a game for a scrub.. but thatīs only when you have no desire for fairplay
    Am talking to you for quite a while now, explain me PLEASE, what is fair in ganking up 1 person with 4 ppl. Where isthe fairplay? How will you defend yourself without revenge
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  9. #59
    Originally Posted by Tr1stesse Go to original post
    Getting ganked by 4 ppl, without revenge, I would like to see how you handle that!?

    Again! I don't agree with anything you say, you say its risky to gank someone with max gear, wich is true, but thank god for that! Because imagine the alternative, wich is being ganged by 1,2,3 or 4 ppl without the concept of revenge. It would be like a truck driving over a baby bunny.

    You act like the revenge part is taking away the skill part in 4v4 mode, wich would mean that " ganking " is a skill.

    There is no skill in ganking up 1 person with a few, without revenge the player that is being ganked would be completly 100% defenceless.

    The beauty of revenge and max gear is that EVERYONE can get it, so the only thing you have to do is invest the time to get the gear, wich will, bring you on par with other maxed out players.

    Me and my team yesterday fought, for the first time, a enemy team with all lvl 108 gear, it was amazing, it was hard, we had to work for every single kill.

    And even tho we all had revenge fast ( my team is maxed out aswell ) we still had to play with more skill then ever before, it was even harder then ever to avoid getting raped. But we where all on par " gear wise ". So taking away revenge just beceause YOU don't have the gear yet and it there for feels unbalanced for YOU is not a good argument.

    You all talk about wanting to be on par with the enemy, but what you really want is to NOT being forced to grind the gear ... if you wanna be on par gear wise, , get the gear. simple as that ..

    That gear doesnt count in 1v1 and 2v2 brawls I understand, but in 4v4 where the chances are that you getting ganked by 4 ppl, you just NEED revenge to SURVIVE. In 4v4n if getting ganked, you getting gb, someone trows you on the floor,smack you against the wall, you get interrupted 500 times because 3 guys are hitting you, without revenge ... you are helpless, wich the whole reason ubisoft implemented the revenge mode.

    Just get the gear and stop being a lazy ****er.
    Who would I survive a gank? Same way I did in the beta. Hold my best and call for back up. Like i said in the main post. Teamwork beats ganks also. No need for a panic button.

    You failed to understand something I made very very clear at the beggining of the post. which says REVENGE GEAR not REVENGE. The problem is with the Revenge Gear Sets. Not with the core concepts of Revenge.

    Never in the whole post did i mention or brought up the topic of skill. Why? Skill is arbitrary, something game developers can't measure or have any control of it. So when making proper balance fixes or proper patches for the games mechanics, characters or properties thinking about skill is a waste of time. There will always be special snowflakes that brake the margins making things incredibly complex to deal with. So best is to taking account that everybody's skill level is the same. You mention that Ganking doesn't take skill. It doesn't. But neither does having a Revenge Gear Set.
    But Ganking comes at a higher cost than having Revenge Gear.
    It takes more 2 or more people to succesffuly gank. Meaning that there are blind spots in the map you can use to take advantage of. Power ups/Objective points.
    It only take 1 person to use Revenge Gear. Where is the drawback?

    The beauty of revenge gear max is that Everyone WILL get it. And when I say "WILL" I mean literally. Evidently, there is no better gear set than that. I already said why this is a bad thing. *redundancy* Now imagine yourself as a developer of the game and you gave the game 17 mechanics. After launch players discover that out of all the mechanics only 2 of them are extremely useful and more rewarding than the rest. This basically means that the other 15 mechanics will not even be looked at. You as a game developer would most probably maybe hopefully do something about those 2 mechanics or the other 15. Take your pic.

    In any case the developers already stated that they will work on tweaking the whole concept of Revenge and Revenge Gear.

    I've played my fair share of MMOs, RPG, etc. I don't mind the grind. How can anybody boast about doing "the grind" when there is no proof that they actually went through it? How can anyone tell you or anyone else reached high reputation rank and gear rank by just AFKin on AI games? So please spare me the grind. Something that developers must also take into account. If someone let's say on June decides to try this game out. He will have an horrendous time playing PVP 4v4s. Even if the player doesn't mind the Grind. Will probably mind the constant losing to players with higher GS. Unless committed to AI games until reaching a competente level. Given how the matchmaking works, i think the developers will be compelled to do something about it. If they want the game to survive.

    You don't agree with the FACTs I presented. Of course you don't. You "grinded" in order to reach the top of HIGH SKILL REVENGE GEAR MASTER RACE. Taking away the core feature "fast revenge mode activated" from the game is like spitting in your face for all your effort. Even I would be mad, but then again I knew better, I'm currently REP 4 and Gear rank on 87, always had a feeling that Revenge Gear will get what's coming to it, clearly it will. This is why i didn't want to max my Gear, probably will but not by dropping all my loot on it.

    Again, I say, Revenge is not the problem. Revenge Gear is.
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  10. #60
    What do you think would fix the issue with the gear? I hear people complain about it all the time. I personally never run into a problem with it, but obviously others do. How would you fix the issue with the gear?

    Originally Posted by Cyb3rR4ptor Go to original post
    Again, I say, Revenge is not the problem. Revenge Gear is.
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