Ok , i have to say for a game based around finess, the controlls are fairly... wierd, at least to me.

I started out with a controller (on PC, i allmost never use controllers so maybe something is on my end) and had to stop using and learn M&K because after like a weekend my THUMB was swollen and hurting like hell (sprint). Rebindable controller option would REALY help. I'd like to attacks on the triggers instead of trigger and shoulder button, put guardbreak on Right button and like lock-on on left button and leave then dodge and sprint on the face buttons and maybe i dono... EMOTES on the thumb button.... guardbreaking is fairly fairly fast reaction speed the fact that you also have to take your thumb off guard to do it is kinda wierd.

Regarding mouse and keyboard tbh i found them 99% functional, it's alot easier to alternate attack directions and do reactive blocks plus your situational awareness is sooooooo much better with the camera . I say reactive blocks because it'll allmost never stay in the position you have it. Like i'll swing my mouse right for a parry, readjust to the center of my mat , by reflex and by guard is ... top, sometimes. What i feel would help is maybe a "block unlock" key, to hold down. Say i could bind unlock block to ALT and only while my thumb is held on ALT will my block move. Might be wierd for some people but i've played aaaalot of mmo's and am used to having SHIFT / CTRL / ALT + 1-4 / qwer / asdf for keybinds. Also, you allows us to map left right and top to specific buttons (usefull if you have macro buttons on a mouse or are using a gamepad instead of a keyboard) but the mouse still controlls it, maybe an option to unlink guard direction from the mouse and just use the buttons?